Replace (CR) character from all converted scripts and replace it with it's proper (LF) counterpart
- should fix the "linking scripts" failure (not tested) --HG-- branch : trunk
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@@ -86,7 +86,8 @@ float Spawnsway[2][3] =
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{1884.86,1228.62,9},
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{1887.53,1263,41}
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};
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␍class instance_zulfarrak : public InstanceMapScript
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class instance_zulfarrak : public InstanceMapScript
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{
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public:
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instance_zulfarrak() : InstanceMapScript("instance_zulfarrak") { }
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@@ -55,7 +55,8 @@ enum blySpells
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};
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#define GOSSIP_BLY "[PH] In that case, I will take my reward!"
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␍class npc_sergeant_bly : public CreatureScript
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class npc_sergeant_bly : public CreatureScript
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{
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public:
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npc_sergeant_bly() : CreatureScript("npc_sergeant_bly") { }
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@@ -211,7 +212,8 @@ void initBlyCrewMember(InstanceScript* pInstance, uint32 entry,float x,float y,
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crew->setFaction(FACTION_FREED);
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}
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}
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␍class go_troll_cage : public GameObjectScript
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class go_troll_cage : public GameObjectScript
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{
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public:
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go_troll_cage() : GameObjectScript("go_troll_cage") { }
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@@ -252,7 +254,8 @@ enum weegliSays
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};
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#define GOSSIP_WEEGLI "[PH] Please blow up the door."
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␍class npc_weegli_blastfuse : public CreatureScript
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class npc_weegli_blastfuse : public CreatureScript
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{
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public:
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npc_weegli_blastfuse() : CreatureScript("npc_weegli_blastfuse") { }
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@@ -404,7 +407,8 @@ enum
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ZOMBIE_CHANCE = 65,
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DEAD_HERO_CHANCE = 10
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};
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␍class go_shallow_grave : public GameObjectScript
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class go_shallow_grave : public GameObjectScript
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{
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public:
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go_shallow_grave() : GameObjectScript("go_shallow_grave") { }
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@@ -436,7 +440,8 @@ enum zumrahConsts
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ZUMRAH_ID = 7271,
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ZUMRAH_HOSTILE_FACTION = 37
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};
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␍class at_zumrah : public AreaTriggerScript
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class at_zumrah : public AreaTriggerScript
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{
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public:
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at_zumrah() : AreaTriggerScript("at_zumrah") { }
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