Replace (CR) character from all converted scripts and replace it with it's proper (LF) counterpart
- should fix the "linking scripts" failure (not tested) --HG-- branch : trunk
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@@ -42,7 +42,8 @@ enum eCalvin
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QUEST_590 = 590,
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FACTION_HOSTILE = 168
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};
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␍class npc_calvin_montague : public CreatureScript
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class npc_calvin_montague : public CreatureScript
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{
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public:
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npc_calvin_montague() : CreatureScript("npc_calvin_montague") { }
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@@ -165,7 +166,8 @@ enum eMausoleum
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GO_TRIGGER = 104593,
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GO_DOOR = 176594
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};
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␍class go_mausoleum_door : public GameObjectScript
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class go_mausoleum_door : public GameObjectScript
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{
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public:
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go_mausoleum_door() : GameObjectScript("go_mausoleum_door") { }
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@@ -186,7 +188,8 @@ public:
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}
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};
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␍class go_mausoleum_trigger : public GameObjectScript
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class go_mausoleum_trigger : public GameObjectScript
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{
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public:
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go_mausoleum_trigger() : GameObjectScript("go_mausoleum_trigger") { }
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