Fix a crash in npc_drakuru_shacklesAI.
--HG-- branch : trunk
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@@ -53,12 +53,12 @@ struct TRINITY_DLL_DECL npc_drakuru_shacklesAI : public ScriptedAI
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if (!pWho)
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if (!pWho)
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return;
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return;
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Rageclaw = pWho;
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if (bLocking)
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if (bLocking)
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{
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{
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if (pWho)
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if (pWho)
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{
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{
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Rageclaw = pWho;
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m_creature->SetInFront(Rageclaw);
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m_creature->SetInFront(Rageclaw);
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Rageclaw->SetInFront(m_creature);
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Rageclaw->SetInFront(m_creature);
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