Fixed remaining bank/bag issues added in r9090

Added temporary hack to item creation to prevent new items from bugging (heroic+sockets issue), this will be removed after my work on item flags is done

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-07-30 17:36:28 +02:00
parent 350864de80
commit ab95e5a6dc
2 changed files with 13 additions and 15 deletions
@@ -87,7 +87,7 @@ bool Bag::Create(uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability); SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability); SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags); SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags & 0xFFFFFFF7); // TEMP HACK, DONT REMOVE - Shauren
SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
// Setting the number of Slots the Container has // Setting the number of Slots the Container has
@@ -113,6 +113,8 @@ bool Bag::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result,
if (!Item::LoadFromDB(guid, owner_guid, result, entry)) if (!Item::LoadFromDB(guid, owner_guid, result, entry))
return false; return false;
ItemPrototype const* itemProto = GetProto(); // checked in Item::LoadFromDB
SetUInt32Value(CONTAINER_FIELD_NUM_SLOTS, itemProto->ContainerSlots);
// cleanup bag content related item value fields (its will be filled correctly from `character_inventory`) // cleanup bag content related item value fields (its will be filled correctly from `character_inventory`)
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i) for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
{ {
+10 -14
View File
@@ -278,7 +278,7 @@ bool Item::Create(uint32 guidlow, uint32 itemid, Player const* owner)
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
SetSpellCharges(i,itemProto->Spells[i].SpellCharges); SetSpellCharges(i,itemProto->Spells[i].SpellCharges);
SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags); SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags & 0xFFFFFFF7); // TEMP HACK, DONT REMOVE - Shauren
SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration)); SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration));
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0); SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0);
@@ -388,24 +388,28 @@ void Item::SaveToDB()
bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result, uint32 entry) bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result, uint32 entry)
{ {
// 0 1 2 3 4 5 6 7 8 9 10
//result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
// create item before any checks for store correct guid // create item before any checks for store correct guid
// and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
Object::_Create(guid, 0, HIGHGUID_ITEM); Object::_Create(guid, 0, HIGHGUID_ITEM);
SetEntry(entry);
ItemPrototype const* proto = GetProto(); ItemPrototype const* proto = GetProto();
if (!proto) if (!proto)
return false; return false;
//if (!result) // 0 1 2 3 4 5 6 7 8 9 10
// result = CharacterDatabase.PQuery("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text FROM item_instance WHERE guid = '%u'", guid);
if (!result) if (!result)
{ {
sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ", guid, GUID_LOPART(owner_guid)); sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ", guid, GUID_LOPART(owner_guid));
return false; return false;
} }
SetEntry(entry);
SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
// set owner (not if item is only loaded for gbank/auction/mail
if (owner_guid != 0)
SetOwnerGUID(owner_guid);
Field *fields = result->Fetch(); Field *fields = result->Fetch();
bool need_save = false; // need explicit save data at load fixes bool need_save = false; // need explicit save data at load fixes
SetUInt64Value(ITEM_FIELD_CREATOR, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER)); SetUInt64Value(ITEM_FIELD_CREATOR, MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
@@ -453,20 +457,12 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32()); SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, fields[9].GetUInt32());
SetText(fields[10].GetCppString()); SetText(fields[10].GetCppString());
// set correct owner
if (owner_guid != 0 && GetOwnerGUID() != owner_guid)
{
SetOwnerGUID(owner_guid);
need_save = true;
}
if (need_save) // normal item changed state set not work at loading if (need_save) // normal item changed state set not work at loading
{ {
std::ostringstream ss; std::ostringstream ss;
ss << "UPDATE item_instance SET duration = " << GetUInt32Value(ITEM_FIELD_DURABILITY) ss << "UPDATE item_instance SET duration = " << GetUInt32Value(ITEM_FIELD_DURABILITY)
<< ", flags = " << GetUInt32Value(ITEM_FIELD_FLAGS) << ", flags = " << GetUInt32Value(ITEM_FIELD_FLAGS)
<< ", durability = " << GetUInt32Value(ITEM_FIELD_DURABILITY) << ", durability = " << GetUInt32Value(ITEM_FIELD_DURABILITY)
<< ", owner_guid = " << GUID_LOPART(GetOwnerGUID())
<< " WHERE guid = " << guid; << " WHERE guid = " << guid;
CharacterDatabase.Execute(ss.str().c_str()); CharacterDatabase.Execute(ss.str().c_str());