Add function for SetObjectScale

Author: NoFantasy
Source: Mangos
This commit is contained in:
Vincent-Michael
2012-05-26 23:14:57 +02:00
parent 593774f9c5
commit ab77e597b1
24 changed files with 34 additions and 32 deletions
@@ -691,7 +691,7 @@ public:
Creature* Cyclone = me->SummonCreature(CREATURE_CYCLONE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 15000);
if (Cyclone)
{
CAST_CRE(Cyclone)->SetFloatValue(OBJECT_FIELD_SCALE_X, 3.0f);
CAST_CRE(Cyclone)->SetObjectScale(3.0f);
Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Cyclone->setFaction(me->getFaction());
Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true);
@@ -409,7 +409,7 @@ class boss_alar : public CreatureScript
if (Summoned)
{
Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
Summoned->SetFloatValue(OBJECT_FIELD_SCALE_X, Summoned->GetFloatValue(OBJECT_FIELD_SCALE_X)*2.5f);
Summoned->SetObjectScale(Summoned->GetFloatValue(OBJECT_FIELD_SCALE_X)*2.5f);
Summoned->SetDisplayId(11686);
Summoned->setFaction(me->getFaction());
Summoned->SetLevel(me->getLevel());
@@ -140,7 +140,7 @@ class boss_high_astromancer_solarian : public CreatureScript
me->SetArmor(defaultarmor);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetVisible(true);
me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
me->SetObjectScale(defaultsize);
me->SetDisplayId(MODEL_HUMAN);
Summons.DespawnAll();
@@ -153,7 +153,7 @@ class boss_high_astromancer_solarian : public CreatureScript
void JustDied(Unit* /*killer*/)
{
me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize);
me->SetObjectScale(defaultsize);
me->SetDisplayId(MODEL_HUMAN);
DoScriptText(SAY_DEATH, me);
if (instance)
@@ -397,7 +397,7 @@ class boss_high_astromancer_solarian : public CreatureScript
DoScriptText(SAY_VOIDB, me);
me->SetArmor(WV_ARMOR);
me->SetDisplayId(MODEL_VOIDWALKER);
me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize*2.5f);
me->SetObjectScale(defaultsize*2.5f);
}
DoMeleeAttackIfReady();
}
@@ -774,7 +774,7 @@ class npc_simon_bunny : public CreatureScript
colorSequence.clear();
playableSequence.clear();
playerSequence.clear();
me->SetFloatValue(OBJECT_FIELD_SCALE_X, large ? 2.0f : 1.0f);
me->SetObjectScale(large ? 2.0f : 1.0f);
std::list<WorldObject*> ClusterList;
Trinity::AllWorldObjectsInRange objects(me, searchDistance);