*Disable bind sight spells to fix the crash.
--HG-- branch : trunk
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+2
-2
@@ -718,7 +718,7 @@ void Map::Update(const uint32 &t_diff)
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continue;
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continue;
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// Update bindsight players
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// Update bindsight players
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if(obj->isType(TYPEMASK_UNIT))
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/*if(obj->isType(TYPEMASK_UNIT))
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{
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{
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if(!((Unit*)obj)->GetSharedVisionList().empty())
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if(!((Unit*)obj)->GetSharedVisionList().empty())
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for(SharedVisionList::const_iterator itr = ((Unit*)obj)->GetSharedVisionList().begin(); itr != ((Unit*)obj)->GetSharedVisionList().end(); ++itr)
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for(SharedVisionList::const_iterator itr = ((Unit*)obj)->GetSharedVisionList().begin(); itr != ((Unit*)obj)->GetSharedVisionList().end(); ++itr)
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@@ -733,7 +733,7 @@ void Map::Update(const uint32 &t_diff)
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notifier.Notify();
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notifier.Notify();
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}
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}
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}
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}
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else if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
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else */if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
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{
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{
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if(Unit *caster = ((DynamicObject*)obj)->GetCaster())
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if(Unit *caster = ((DynamicObject*)obj)->GetCaster())
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if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID())
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if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID())
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