Core/Misc: Make ObjectAccessor::FindPlayerByName case-insensitive
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@@ -168,7 +168,7 @@ Player* ObjectAccessor::FindPlayerByName(const char* name)
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TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
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TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
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HashMapHolder<Player>::MapType const& m = GetPlayers();
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HashMapHolder<Player>::MapType const& m = GetPlayers();
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for (HashMapHolder<Player>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
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for (HashMapHolder<Player>::MapType::const_iterator iter = m.begin(); iter != m.end(); ++iter)
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if (iter->second->IsInWorld() && strcmp(name, iter->second->GetName()) == 0)
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if (iter->second->IsInWorld() && strcmpi(name, iter->second->GetName()) == 0)
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return iter->second;
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return iter->second;
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return NULL;
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return NULL;
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