Add support for season-dependant gameevents

Patch by Liberate

--HG--
branch : trunk
This commit is contained in:
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2010-04-22 16:22:39 +02:00
parent ca2b52af0d
commit ab396beb56
5 changed files with 53 additions and 0 deletions
+3
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@@ -1656,6 +1656,9 @@ void World::SetInitialWorldSettings()
uint32 nextGameEvent = gameeventmgr.Initialize();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
sLog.outString("Starting Arena Season...");
gameeventmgr.StartArenaSeason();
sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP
LoadWorldStates();