Add support for season-dependant gameevents
Patch by Liberate --HG-- branch : trunk
This commit is contained in:
@@ -1656,6 +1656,9 @@ void World::SetInitialWorldSettings()
|
||||
uint32 nextGameEvent = gameeventmgr.Initialize();
|
||||
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
|
||||
|
||||
sLog.outString("Starting Arena Season...");
|
||||
gameeventmgr.StartArenaSeason();
|
||||
|
||||
sLog.outString("Loading World States..."); // must be loaded before battleground and outdoor PvP
|
||||
LoadWorldStates();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user