[8024] Implement SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR(285). Author: Beaste
Also drop outdated support code for 61216 and ranks.
This implement work talents 61216 and 48978 with ranks.
--HG--
branch : trunk
This commit is contained in:
@@ -330,7 +330,7 @@ enum AuraType
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SPELL_AURA_MOD_BASE_HEALTH_PCT = 282,
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SPELL_AURA_MOD_HEALING_RECEIVED = 283, // Possibly only for some spell family class spells
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SPELL_AURA_LINKED = 284,
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SPELL_AURA_MOD_AP_FROM_STAT,
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SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR = 285,
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SPELL_AURA_286,
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SPELL_AURA_DEFLECT_SPELLS,
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SPELL_AURA_288,
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+17
-22
@@ -338,7 +338,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
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&Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
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&Aura::HandleUnused, //284 not used by any spells (3.08a)
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&Aura::HandleUnused, //285 not used by any spells (3.08a)
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&Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
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&Aura::HandleUnused, //286 not used by any spells (3.08a)
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&Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
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&Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
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@@ -5393,6 +5393,16 @@ void AuraEffect::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real, bo
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((Player*)m_target)->UpdateAttackPowerAndDamage(false);
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}
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void AuraEffect::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real, bool /*changeAmount*/)
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{
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// spells required only Real aura add/remove
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if(!Real)
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return;
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// Recalculate bonus
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if(m_target->GetTypeId() == TYPEID_PLAYER)
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((Player*)m_target)->UpdateAttackPowerAndDamage(false);
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}
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/********************************/
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/*** DAMAGE BONUS ***/
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/********************************/
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@@ -6753,34 +6763,19 @@ void AuraEffect::PeriodicDummyTick()
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// return;
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break;
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}
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case SPELLFAMILY_WARRIOR:
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{
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// Armored to the Teeth
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if (spell->SpellIconID == 3516)
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{
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// Increases your attack power by $s1 for every $s2 armor value you have.
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// Calculate AP bonus (from 1 efect of this spell)
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int32 apBonus = m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
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m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
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return;
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}
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break;
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}
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case SPELLFAMILY_WARLOCK:
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{
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switch (spell->Id)
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{
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// Demonic Circle
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case 48018:
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GameObject* obj = m_target->GetGameObject(spell->Id);
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if (!obj) return;
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// We must take a range of teleport spell, not summon.
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const SpellEntry* goToCircleSpell = sSpellStore.LookupEntry(48020);
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if (m_target->IsWithinDist(obj,GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(goToCircleSpell->rangeIndex))))
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m_target->SendAuraVisualForSelf(true,62388, 1);
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else
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m_target->SendAuraVisualForSelf(false,62388);
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if(GameObject* obj = m_target->GetGameObject(spell->Id))
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// We must take a range of teleport spell, not summon.
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m_target->SendAuraVisualForSelf(m_target->IsWithinDist(obj, GetSpellMaxRange(48020, true)), 62388, 1);
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return;
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}
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break;
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}
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case SPELLFAMILY_DRUID:
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{
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switch (spell->Id)
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@@ -303,6 +303,7 @@ class TRINITY_DLL_SPEC AuraEffect
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void HandleAuraModAttackPowerPercent(bool apply, bool Real, bool changeAmount);
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void HandleAuraModRangedAttackPowerPercent(bool apply, bool Real, bool changeAmount);
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void HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real, bool changeAmount);
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void HandleAuraModAttackPowerOfArmor(bool apply, bool Real, bool changeAmount);
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void HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real, bool changeAmount);
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void HandleSpiritOfRedemption(bool apply, bool Real, bool changeAmount);
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void HandleModManaRegen(bool apply, bool Real, bool changeAmount);
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@@ -144,9 +144,9 @@ bool Player::UpdateAllStats()
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SetStat(Stats(i), (int32)value);
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}
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UpdateAttackPowerAndDamage();
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UpdateAttackPowerAndDamage(true);
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UpdateArmor();
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// calls UpdateAttackPowerAndDamage() in UpdateArmor for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
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UpdateAttackPowerAndDamage(true);
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UpdateMaxHealth();
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for(int i = POWER_MANA; i < MAX_POWERS; ++i)
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@@ -207,6 +207,8 @@ void Player::UpdateArmor()
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Pet *pet = GetPet();
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if(pet)
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pet->UpdateArmor();
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UpdateAttackPowerAndDamage(); // armor dependent auras update for SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR
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}
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float Player::GetHealthBonusFromStamina()
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@@ -372,6 +374,11 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
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AuraEffectList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT);
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for(AuraEffectList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i)
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attPowerMod += int32(GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 100.0f);
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AuraEffectList const& mAPbyArmor = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR);
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for(AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter)
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// always: ((*i)->GetModifier()->m_miscvalue == 1 == SPELL_SCHOOL_MASK_NORMAL)
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attPowerMod += int32(GetArmor() / (*iter)->GetMiscValue());
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}
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float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
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