Core/Entities: Prevent accessing uninitialized memory

This commit is contained in:
leak
2011-02-17 02:04:47 +01:00
parent c7169e0f8f
commit aaa9b069d9
@@ -176,6 +176,7 @@ void MapManager::LoadTransportNPCs()
Transport::Transport(uint32 period, uint32 script) : GameObject(), m_period(period), ScriptId(script) Transport::Transport(uint32 period, uint32 script) : GameObject(), m_period(period), ScriptId(script)
{ {
m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION); m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION);
currenttguid = 0;
} }
Transport::~Transport() Transport::~Transport()