Core/Entities: Prevent accessing uninitialized memory
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@@ -176,6 +176,7 @@ void MapManager::LoadTransportNPCs()
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Transport::Transport(uint32 period, uint32 script) : GameObject(), m_period(period), ScriptId(script)
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Transport::Transport(uint32 period, uint32 script) : GameObject(), m_period(period), ScriptId(script)
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{
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{
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m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION);
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m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_ROTATION);
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currenttguid = 0;
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}
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}
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Transport::~Transport()
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Transport::~Transport()
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