Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
- "const uint64" and "uint64 const" --> uint64 - Add some info in LFGDungeonEntry - Move some definitions from ".h" files and move to ".cpp"
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@@ -1567,7 +1567,7 @@ class Player : public Unit, public GridObject<Player>
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uint64 GetSelection() const { return m_curSelection; }
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Unit *GetSelectedUnit() const;
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Player *GetSelectedPlayer() const;
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void SetSelection(const uint64 guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
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void SetSelection(uint64 guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
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uint8 GetComboPoints() { return m_comboPoints; }
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uint64 GetComboTarget() const { return m_comboTarget; }
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@@ -1902,7 +1902,7 @@ class Player : public Unit, public GridObject<Player>
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void UpdateRuneRegen(RuneType rune);
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uint64 GetLootGUID() const { return m_lootGuid; }
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void SetLootGUID(const uint64 guid) { m_lootGuid = guid; }
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void SetLootGUID(uint64 guid) { m_lootGuid = guid; }
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void RemovedInsignia(Player* looterPlr);
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