Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
- "const uint64" and "uint64 const" --> uint64 - Add some info in LFGDungeonEntry - Move some definitions from ".h" files and move to ".cpp"
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@@ -18,7 +18,7 @@
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#include "DBCStores.h"
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#include "Logging/Log.h"
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#include "Log.h"
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#include "SharedDefines.h"
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#include "SpellMgr.h"
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@@ -1172,12 +1172,12 @@ struct LFGDungeonEntry
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uint32 reclevel; // 20
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uint32 recminlevel; // 21
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uint32 recmaxlevel; // 22
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int32 map; // 23
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int32 map; // 23
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uint32 difficulty; // 24
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//uint32 unk; // 25
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//uint32 flags; // 25
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uint32 type; // 26
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//uint32 unk2; // 27
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//char* unk3; // 28
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//uint32 unk; // 27
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//char* iconname; // 28
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uint32 expansion; // 29
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//uint32 unk4; // 30
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uint32 grouptype; // 31
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@@ -1538,7 +1538,7 @@ struct SpellEntry
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uint32 Effect[MAX_SPELL_EFFECTS]; // 71-73 m_effect
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int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 74-76 m_effectDieSides
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float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectRealPointsPerLevel
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int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 80-82 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
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int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 80-82 m_effectBasePoints (must not be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
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uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 83-85 m_effectMechanic
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uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 86-88 m_implicitTargetA
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uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetB
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