Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes

- "const uint64" and "uint64 const" --> uint64
 - Add some info in LFGDungeonEntry
 - Move some definitions from ".h" files and move to ".cpp"
This commit is contained in:
Spp-
2011-08-30 13:46:36 +02:00
parent fcf58e7062
commit aa85553bfd
50 changed files with 455 additions and 500 deletions
+1 -1
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@@ -120,7 +120,7 @@ class UnitAI
virtual void DoAction(int32 const /*param*/) {}
virtual uint32 GetData(uint32 /*id = 0*/) { return 0; }
virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
virtual void SetGUID(uint64 const /*guid*/, int32 /*id*/ = 0) {}
virtual void SetGUID(uint64 /*guid*/, int32 /*id*/ = 0) {}
virtual uint64 GetGUID(int32 /*id*/ = 0) { return 0; }
Unit* SelectTarget(SelectAggroTarget targetType, uint32 position = 0, float dist = 0.0f, bool playerOnly = false, int32 aura = 0);
+1 -1
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@@ -687,7 +687,7 @@ void SmartAI::SetData(uint32 id, uint32 value)
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
}
void SmartAI::SetGUID(const uint64 /*guid*/, int32 /*id*/)
void SmartAI::SetGUID(uint64 /*guid*/, int32 /*id*/)
{
}
+1 -1
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@@ -157,7 +157,7 @@ class SmartAI : public CreatureAI
void SetData(uint32 id, uint32 value);
// Used in scripts to share variables
void SetGUID(const uint64 guid, int32 id = 0);
void SetGUID(uint64 guid, int32 id = 0);
// Used in scripts to share variables
uint64 GetGUID(int32 id = 0);
@@ -2846,7 +2846,7 @@ void SmartScript::SetData(uint32 id, uint32 value)
{
}
void SmartScript::SetGUID(const uint64 guid, int32 id)
void SmartScript::SetGUID(uint64 guid, int32 id)
{
}