*Typo
--HG-- branch : trunk
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@@ -864,7 +864,7 @@ void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const
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if (item != NULL && item->lootmode & lootMode) // only add this item if roll succeeds and the mode matches
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if (item != NULL && item->lootmode & lootMode) // only add this item if roll succeeds and the mode matches
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{
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{
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for (LootItemList::const_iterator _item = loot.items.begin(); _item != loot.items.end(); ++_item)
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for (LootItemList::const_iterator _item = loot.items.begin(); _item != loot.items.end(); ++_item)
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if (_item->itemid == i->itemid)
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if (_item->itemid == item->itemid)
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return; // Never add the same item twice
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return; // Never add the same item twice
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loot.AddItem(*item);
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loot.AddItem(*item);
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