*Teleport player to homebind if instance can't be created in WorldSession::HandleMoveWorldportAckOpcode.
--HG-- branch : trunk
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@@ -593,7 +593,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
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void SetOwnerGUID(uint64 owner);
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uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); }
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Unit* GetOwner() const;
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Unit* GetOwner(bool inWorld = true) const;
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uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
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