*Fix auras display when unit dies.
*Fix Freezing trap diminishing return. --HG-- branch : trunk
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@@ -459,12 +459,6 @@ m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
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Aura::~Aura()
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{
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//Delete references to aura
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if(GetAuraSlot() < MAX_AURAS && m_target && m_target->GetVisibleAura(GetAuraSlot()))
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{
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AuraSlotEntry * entry = m_target->GetVisibleAura(GetAuraSlot());
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entry->m_slotAuras[GetEffIndex()]=NULL;
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}
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}
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AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
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