Core/Groups: Reimplement group id recycling
This commit is contained in:
@@ -183,8 +183,8 @@ class Group
|
||||
|
||||
// group manipulation methods
|
||||
bool Create(Player *leader);
|
||||
bool LoadGroupFromDB(const uint32 &guid, QueryResult result, bool loadMembers = true);
|
||||
bool LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
|
||||
void LoadGroupFromDB(Field *field);
|
||||
void LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles);
|
||||
bool AddInvite(Player *player);
|
||||
void RemoveInvite(Player *player);
|
||||
void RemoveAllInvites();
|
||||
@@ -213,6 +213,8 @@ class Group
|
||||
const uint64& GetLooterGuid() const;
|
||||
ItemQualities GetLootThreshold() const;
|
||||
|
||||
uint32 GetStorageId() { return m_storageId; };
|
||||
|
||||
// member manipulation methods
|
||||
bool IsMember(const uint64& guid) const;
|
||||
bool IsLeader(const uint64& guid) const;
|
||||
@@ -328,5 +330,6 @@ class Group
|
||||
uint64 m_guid;
|
||||
uint32 m_counter; // used only in SMSG_GROUP_LIST
|
||||
uint32 m_maxEnchantingLevel;
|
||||
uint32 m_storageId; // Represents the ID used in database (Can be reused by other groups if group was disbanded)
|
||||
};
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user