Core/Groups: Reimplement group id recycling

This commit is contained in:
leak
2011-02-27 00:55:45 +01:00
parent 3ac80ee3a4
commit aa2455b586
6 changed files with 119 additions and 110 deletions
+69 -50
View File
@@ -274,6 +274,7 @@ ObjectMgr::ObjectMgr()
m_guildId = 1;
m_arenaTeamId = 1;
m_auctionid = 1;
NextGroupStorageId = 1;
}
ObjectMgr::~ObjectMgr()
@@ -293,7 +294,7 @@ ObjectMgr::~ObjectMgr()
delete[] playerInfo[race][class_].levelInfo;
// free group and guild objects
for (GroupMap::iterator itr = mGroupMap.begin(); itr != mGroupMap.end(); ++itr)
for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
delete *itr;
for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
@@ -311,12 +312,23 @@ ObjectMgr::~ObjectMgr()
Group * ObjectMgr::GetGroupByGUID(uint32 guid) const
{
// Make sure given index exists in collection
if (guid < uint32(mGroupMap.size()))
return mGroupMap[guid];
for (GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
if ((*itr)->GetLowGUID() == guid)
return *itr;
return NULL;
}
Group* ObjectMgr::GetGroupByStorageId(uint32 storageId) const
{
if (storageId < mGroupStorage.size())
return mGroupStorage[storageId];
return NULL;
}
// Guild collection
Guild* ObjectMgr::GetGuildById(uint32 guildId) const
{
@@ -4000,19 +4012,19 @@ void ObjectMgr::LoadGroups()
do
{
Field *fields = result->Fetch();
Group *group = new Group;
group->LoadGroupFromDB(fields);
AddGroup(group);
uint32 guid = fields[15].GetUInt32();
//
uint32 storageId = group->GetStorageId();
// Groups are pulled in ascending order from db and m_hiGroupGuid is initialized with 1,
// so if the group slot is used increment until we find the first free one for a potential new group
if (sObjectMgr->GetNextGroupGuid() == guid)
sObjectMgr->SetNextGroupGuid(guid + 1);
RegisterGroupStorageId(storageId, group);
if (storageId == NextGroupStorageId)
NextGroupStorageId++;
++count;
Group *group = new Group;
group->LoadGroupFromDB(guid, result, false);
// group load will never be false (we have run consistency sql's before loading)
AddGroup(group);
}
while (result->NextRow());
@@ -4030,7 +4042,7 @@ void ObjectMgr::LoadGroups()
// Delete all members that does not exist
CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_CHARACTER_GROUP_MEMBERS));
// 0 1 2 3 4
// 0 1 2 3 4
QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
if (!result)
{
@@ -4039,21 +4051,18 @@ void ObjectMgr::LoadGroups()
return;
}
uint32 groupLowGuid = 0;
uint32 count = 0;
Group* group = NULL;
do
{
Field* fields = result->Fetch();
if (groupLowGuid != fields[0].GetUInt32())
{
groupLowGuid = fields[0].GetUInt32();
group = GetGroupByGUID(groupLowGuid);
}
if (group) // Should never be null
Group* group = GetGroupByStorageId(fields[0].GetUInt32());
if (group)
group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
else
sLog->outError("ObjectMgr::LoadGroups: Consistency failed, can't find group (lowguid %u)", groupLowGuid);
sLog->outError("ObjectMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32());
++count;
}
while (result->NextRow());
@@ -4062,7 +4071,6 @@ void ObjectMgr::LoadGroups()
sLog->outString();
}
sLog->outString("Loading Group instance saves...");
{
uint32 oldMSTime = getMSTime();
@@ -4084,7 +4092,7 @@ void ObjectMgr::LoadGroups()
do
{
Field *fields = result->Fetch();
Group *group = GetGroupByGUID(fields[0].GetUInt32());
Group *group = GetGroupByStorageId(fields[0].GetUInt32());
// group will never be NULL (we have run consistency sql's before loading)
MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
@@ -6658,10 +6666,9 @@ void ObjectMgr::SetHighestGuids()
if (result)
m_guildId = (*result)[0].GetUInt32()+1;
// The next free guid is determined during group loading, here we just preallocate the group holder
result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
if (result)
mGroupMap.resize((*result)[0].GetUInt32()+1);
mGroupStorage.resize((*result)[0].GetUInt32()+1);
}
uint32 ObjectMgr::GenerateArenaTeamId()
@@ -6775,26 +6782,12 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
}
return m_hiDoGuid++;
case HIGHGUID_GROUP:
{
uint32 newGuid = m_hiGroupGuid;
for (uint32 i = ++m_hiGroupGuid; i < 0xFFFFFFFF; ++i)
{
if (!GetGroupByGUID(i))
{
m_hiGroupGuid = i;
break;
}
}
// If newGuid doesn't differ from m_hiGroupGuid after the loop there is no free guid available
if (newGuid == m_hiGroupGuid)
if (m_hiGroupGuid >= 0xFFFFFFFE)
{
sLog->outError("Group guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return newGuid;
}
return m_hiGroupGuid++;
case HIGHGUID_MO_TRANSPORT:
if (m_hiMoTransGuid >= 0xFFFFFFFE)
{
@@ -9449,17 +9442,43 @@ void ObjectMgr::LoadFactionChangeReputations()
sLog->outString();
}
void ObjectMgr::AddGroup(Group* group)
uint32 ObjectMgr::GenerateNewGroupStorageId()
{
uint32 newStorageId = NextGroupStorageId;
for (uint32 i = ++NextGroupStorageId; i < 0xFFFFFFFF; ++i)
{
if ((i < mGroupStorage.size() && mGroupStorage[i] == NULL) || i >= mGroupStorage.size())
{
NextGroupStorageId = i;
break;
}
}
if (newStorageId == NextGroupStorageId)
{
sLog->outError("Group storage ID overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return newStorageId;
}
void ObjectMgr::RegisterGroupStorageId(uint32 storageId, Group* group)
{
uint32 groupGuid = group->GetLowGUID();
// Allocate space if necessary.
if (groupGuid >= uint32(mGroupMap.size()))
mGroupMap.resize(groupGuid + 1);
if (storageId >= uint32(mGroupStorage.size()))
mGroupStorage.resize(storageId + 1);
mGroupMap[groupGuid] = group;
mGroupStorage[storageId] = group;
}
void ObjectMgr::RemoveGroup(Group* group)
void ObjectMgr::FreeGroupStorageId(Group* group)
{
mGroupMap[group->GetLowGUID()] = NULL;
uint32 storageId = group->GetStorageId();
if (storageId < NextGroupStorageId)
NextGroupStorageId = storageId;
mGroupStorage[storageId] = NULL;
}
+16 -6
View File
@@ -591,7 +591,8 @@ class ObjectMgr
public:
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
typedef std::vector<Group *> GroupMap;
typedef std::set<Group *> GroupSet;
typedef std::vector<Group *> GroupStorage;
typedef std::vector <Guild *> GuildMap;
@@ -626,10 +627,14 @@ class ObjectMgr
void AddGameobjectInfo(GameObjectInfo *goinfo);
Group * GetGroupByGUID(uint32 guid) const;
void AddGroup(Group* group);
void RemoveGroup(Group* group);
uint32 GetNextGroupGuid() { return m_hiGroupGuid; };
void SetNextGroupGuid(uint32 nextGuid) { m_hiGroupGuid = nextGuid; };
void AddGroup(Group* group) { mGroupSet.insert(group); }
void RemoveGroup(Group* group) { mGroupSet.erase(group); }
uint32 GenerateNewGroupStorageId();
void RegisterGroupStorageId(uint32 storageId, Group* group);
void FreeGroupStorageId(Group* group);
void SetNextGroupStorageId(uint32 storageId) { NextGroupStorageId = storageId; };
Group* GetGroupByStorageId(uint32 storageId) const;
Guild* GetGuildByLeader(uint64 const&guid) const;
Guild* GetGuildById(uint32 guildId) const;
@@ -1264,6 +1269,10 @@ class ObjectMgr
uint32 m_hiGroupGuid;
uint32 m_hiMoTransGuid;
// Database storage IDs
uint32 NextGroupStorageId;
QuestMap mQuestTemplates;
typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap;
@@ -1271,7 +1280,8 @@ class ObjectMgr
typedef std::set<uint32> TavernAreaTriggerSet;
typedef std::set<uint32> GameObjectForQuestSet;
GroupMap mGroupMap;
GroupSet mGroupSet;
GroupStorage mGroupStorage;
GuildMap mGuildMap;
ArenaTeamMap mArenaTeamMap;