Core/Misc: Fix compile and char creation

- Added very basic honor/conquest support, no idea if its works even a little since there's no possibility of testing yet
This commit is contained in:
kaelima
2011-11-26 01:46:41 +01:00
parent e8c3a3ac9c
commit aa215e5e80
14 changed files with 87 additions and 170 deletions
@@ -154,14 +154,16 @@ void ArenaTeamMgr::DistributeArenaPoints()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Cycle that gives points to all players
/*
for (std::map<uint32, uint32>::iterator playerItr = PlayerPoints.begin(); playerItr != PlayerPoints.end(); ++playerItr)
{
// Add points to player if online
if (Player* player = HashMapHolder<Player>::Find(playerItr->first))
player->ModifyArenaPoints(playerItr->second, &trans);
player->ModifyConquestPoints(playerItr->second, &trans);
else // Update database
trans->PAppend("UPDATE characters SET arenaPoints=arenaPoints+%u WHERE guid=%u", playerItr->second, playerItr->first);
}
*/
CharacterDatabase.CommitTransaction(trans);