Deadmines: Clean up + Code relocation
--HG-- branch : trunk
This commit is contained in:
@@ -56,6 +56,7 @@ SET(trinityscript_LIB_SRCS
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scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp
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scripts/eastern_kingdoms/deadmines/deadmines.h
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scripts/eastern_kingdoms/deadmines/deadmines.cpp
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scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
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scripts/eastern_kingdoms/karazhan/boss_curator.cpp
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scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp
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scripts/eastern_kingdoms/karazhan/boss_midnight.cpp
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@@ -25,171 +25,6 @@ EndScriptData */
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#include "deadmines.h"
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#include "Spell.h"
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#define SOUND_CANNONFIRE 1400
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#define SOUND_DESTROYDOOR 3079
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#define SAY_MR_SMITE_ALARM1 "You there, check out that noise!"
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#define SOUND_MR_SMITE_ALARM1 5775
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#define SAY_MR_SMITE_ALARM2 "We're under attack! A vast, ye swabs! Repel the invaders!"
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#define SOUND_MR_SMITE_ALARM2 5777
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#define GO_IRONCLAD_DOOR 16397
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#define GO_DEFIAS_CANNON 16398
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#define GO_DOOR_LEVER 101833
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#define CANNON_BLAST_TIMER 3000
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#define PIRATES_DELAY_TIMER 1000
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struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
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{
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instance_deadmines(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
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GameObject* IronCladDoor;
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GameObject* DefiasCannon;
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GameObject* DoorLever;
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Creature* DefiasPirate1;
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Creature* DefiasPirate2;
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Creature* DefiasCompanion;
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uint32 State;
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uint32 CannonBlast_Timer;
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uint32 PiratesDelay_Timer;
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void Initialize()
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{
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IronCladDoor = NULL;
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DefiasCannon = NULL;
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DoorLever = NULL;
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State = CANNON_NOT_USED;
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}
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virtual void Update(uint32 diff)
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{
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if (!IronCladDoor || !DefiasCannon || !DoorLever)
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return;
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switch(State)
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{
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case CANNON_GUNPOWDER_USED:
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CannonBlast_Timer = CANNON_BLAST_TIMER;
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// it's a hack - Mr. Smite should do that but his too far away
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IronCladDoor->SetName("Mr. Smite");
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IronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0);
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DoPlaySound(IronCladDoor, SOUND_MR_SMITE_ALARM1);
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State=CANNON_BLAST_INITIATED;
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break;
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case CANNON_BLAST_INITIATED:
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PiratesDelay_Timer = PIRATES_DELAY_TIMER;
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if (CannonBlast_Timer<diff)
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{
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SummonCreatures();
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ShootCannon();
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BlastOutDoor();
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LeverStucked();
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IronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0);
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DoPlaySound(IronCladDoor, SOUND_MR_SMITE_ALARM2);
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State = PIRATES_ATTACK;
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}else
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CannonBlast_Timer-=diff;
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break;
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case PIRATES_ATTACK:
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if (PiratesDelay_Timer<diff)
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{
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MoveCreaturesInside();
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State = EVENT_DONE;
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}else
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PiratesDelay_Timer-=diff;
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break;
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}
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}
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void SummonCreatures()
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{
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DefiasPirate1 = IronCladDoor->SummonCreature(657,IronCladDoor->GetPositionX() - 2,IronCladDoor->GetPositionY()-7,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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DefiasPirate2 = IronCladDoor->SummonCreature(657,IronCladDoor->GetPositionX() + 3,IronCladDoor->GetPositionY()-6,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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DefiasCompanion = IronCladDoor->SummonCreature(3450,IronCladDoor->GetPositionX() + 2,IronCladDoor->GetPositionY()-6,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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}
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void MoveCreaturesInside()
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{
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if (!DefiasPirate1 || !DefiasPirate2 || !DefiasCompanion)
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return;
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MoveCreatureInside(DefiasPirate1);
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MoveCreatureInside(DefiasPirate2);
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MoveCreatureInside(DefiasCompanion);
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}
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void MoveCreatureInside(Creature* pCreature)
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{
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pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
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}
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void ShootCannon()
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{
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DefiasCannon->SetGoState(GO_STATE_ACTIVE);
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DoPlaySound(DefiasCannon, SOUND_CANNONFIRE);
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}
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void BlastOutDoor()
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{
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IronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
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DoPlaySound(IronCladDoor, SOUND_DESTROYDOOR);
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}
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void LeverStucked()
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{
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DoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
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}
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void OnGameObjectCreate(GameObject* pGo, bool add)
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{
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switch(pGo->GetEntry())
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{
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case GO_IRONCLAD_DOOR:
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IronCladDoor = pGo;
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break;
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case GO_DEFIAS_CANNON:
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DefiasCannon = pGo;
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break;
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case GO_DOOR_LEVER:
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DoorLever = pGo;
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break;
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}
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}
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void SetData(uint32 type, uint32 data)
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{
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if (type == EVENT_STATE)
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{
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if (DefiasCannon && IronCladDoor)
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State=data;
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}
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}
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uint32 GetData(uint32 type)
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{
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if (type == EVENT_STATE)
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return State;
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return 0;
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}
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void DoPlaySound(GameObject* unit, uint32 sound)
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{
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WorldPacket data(4);
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data.SetOpcode(SMSG_PLAY_SOUND);
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data << uint32(sound);
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unit->SendMessageToSet(&data,false);
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}
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void DoPlaySoundCreature(Unit* unit, uint32 sound)
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{
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WorldPacket data(4);
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data.SetOpcode(SMSG_PLAY_SOUND);
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data << uint32(sound);
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unit->SendMessageToSet(&data,false);
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}
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};
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/*#####
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# item_Defias_Gunpowder
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#####*/
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@@ -215,19 +50,9 @@ bool ItemUse_item_defias_gunpowder(Player* pPlayer, Item* _Item, SpellCastTarget
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return true;
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}
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InstanceData* GetInstanceData_instance_deadmines(Map* pMap)
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{
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return new instance_deadmines(pMap);
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}
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void AddSC_instance_deadmines()
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void AddSC_deadmines()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "instance_deadmines";
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newscript->GetInstanceData = &GetInstanceData_instance_deadmines;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "item_defias_gunpowder";
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newscript->pItemUse = &ItemUse_item_defias_gunpowder;
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@@ -3,12 +3,25 @@
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#include "precompiled.h"
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#define CANNON_NOT_USED 1
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#define CANNON_GUNPOWDER_USED 2
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#define CANNON_BLAST_INITIATED 3
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#define PIRATES_ATTACK 4
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#define EVENT_DONE 5
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enum CannonState
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{
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CANNON_NOT_USED,
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CANNON_GUNPOWDER_USED,
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CANNON_BLAST_INITIATED,
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PIRATES_ATTACK,
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EVENT_DONE
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};
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#define EVENT_STATE 1
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enum Data
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{
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EVENT_STATE
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};
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enum GameObjects
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{
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GO_IRONCLAD_DOOR = 16397,
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GO_DEFIAS_CANNON = 16398,
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GO_DOOR_LEVER = 101833
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};
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#endif
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@@ -16,8 +16,192 @@
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/* ScriptData
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SDName: Instance_Deadmines
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SD%Complete: 0
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SDComment: Placeholder
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SD%Complete: 100
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SDComment:
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SDCategory: Deadmines
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EndScriptData */
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#include "precompiled.h"
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#include "deadmines.h"
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enum Sounds
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{
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SOUND_CANNONFIRE = 1400,
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SOUND_DESTROYDOOR = 3079,
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SOUND_MR_SMITE_ALARM1 = 5775,
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SOUND_MR_SMITE_ALARM2 = 5777
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};
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#define SAY_MR_SMITE_ALARM1 "You there, check out that noise!"
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#define SAY_MR_SMITE_ALARM2 "We're under attack! A vast, ye swabs! Repel the invaders!"
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enum Misc
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{
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DATA_CANNON_BLAST_TIMER = 3000,
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DATA_PIRATES_DELAY_TIMER = 1000
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};
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struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance
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{
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instance_deadmines(Map* pMap) : ScriptedInstance(pMap) {Initialize();};
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GameObject* IronCladDoor;
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GameObject* DefiasCannon;
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GameObject* DoorLever;
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Creature* DefiasPirate1;
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Creature* DefiasPirate2;
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Creature* DefiasCompanion;
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uint32 State;
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uint32 CannonBlast_Timer;
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uint32 PiratesDelay_Timer;
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void Initialize()
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{
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IronCladDoor = NULL;
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DefiasCannon = NULL;
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DoorLever = NULL;
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State = CANNON_NOT_USED;
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}
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virtual void Update(uint32 diff)
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{
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if (!IronCladDoor || !DefiasCannon || !DoorLever)
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return;
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switch(State)
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{
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case CANNON_GUNPOWDER_USED:
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CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
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// it's a hack - Mr. Smite should do that but his too far away
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IronCladDoor->SetName("Mr. Smite");
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IronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0);
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DoPlaySound(IronCladDoor, SOUND_MR_SMITE_ALARM1);
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State=CANNON_BLAST_INITIATED;
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break;
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case CANNON_BLAST_INITIATED:
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PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
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if (CannonBlast_Timer<diff)
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{
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SummonCreatures();
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ShootCannon();
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BlastOutDoor();
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LeverStucked();
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IronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0);
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DoPlaySound(IronCladDoor, SOUND_MR_SMITE_ALARM2);
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State = PIRATES_ATTACK;
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}else
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CannonBlast_Timer-=diff;
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break;
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case PIRATES_ATTACK:
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if (PiratesDelay_Timer<diff)
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{
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MoveCreaturesInside();
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State = EVENT_DONE;
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}else
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PiratesDelay_Timer-=diff;
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break;
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}
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}
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void SummonCreatures()
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{
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DefiasPirate1 = IronCladDoor->SummonCreature(657,IronCladDoor->GetPositionX() - 2,IronCladDoor->GetPositionY()-7,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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DefiasPirate2 = IronCladDoor->SummonCreature(657,IronCladDoor->GetPositionX() + 3,IronCladDoor->GetPositionY()-6,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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DefiasCompanion = IronCladDoor->SummonCreature(3450,IronCladDoor->GetPositionX() + 2,IronCladDoor->GetPositionY()-6,IronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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}
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void MoveCreaturesInside()
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{
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if (!DefiasPirate1 || !DefiasPirate2 || !DefiasCompanion)
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return;
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MoveCreatureInside(DefiasPirate1);
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MoveCreatureInside(DefiasPirate2);
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MoveCreatureInside(DefiasCompanion);
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}
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void MoveCreatureInside(Creature* pCreature)
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{
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pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
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pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
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}
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void ShootCannon()
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{
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DefiasCannon->SetGoState(GO_STATE_ACTIVE);
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DoPlaySound(DefiasCannon, SOUND_CANNONFIRE);
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}
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void BlastOutDoor()
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{
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IronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
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DoPlaySound(IronCladDoor, SOUND_DESTROYDOOR);
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}
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void LeverStucked()
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{
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DoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
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}
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void OnGameObjectCreate(GameObject* pGo, bool add)
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{
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switch(pGo->GetEntry())
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{
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case GO_IRONCLAD_DOOR:
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IronCladDoor = pGo;
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break;
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case GO_DEFIAS_CANNON:
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DefiasCannon = pGo;
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break;
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case GO_DOOR_LEVER:
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DoorLever = pGo;
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break;
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}
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}
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void SetData(uint32 type, uint32 data)
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{
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if (type == EVENT_STATE)
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{
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if (DefiasCannon && IronCladDoor)
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State=data;
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}
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}
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uint32 GetData(uint32 type)
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{
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if (type == EVENT_STATE)
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return State;
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return 0;
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}
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void DoPlaySound(GameObject* unit, uint32 sound)
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{
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WorldPacket data(4);
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data.SetOpcode(SMSG_PLAY_SOUND);
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data << uint32(sound);
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unit->SendMessageToSet(&data,false);
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}
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void DoPlaySoundCreature(Unit* unit, uint32 sound)
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{
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WorldPacket data(4);
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data.SetOpcode(SMSG_PLAY_SOUND);
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data << uint32(sound);
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unit->SendMessageToSet(&data,false);
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}
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};
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InstanceData* GetInstanceData_instance_deadmines(Map* pMap)
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{
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return new instance_deadmines(pMap);
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}
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void AddSC_instance_deadmines()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "instance_deadmines";
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newscript->GetInstanceData = &GetInstanceData_instance_deadmines;
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newscript->RegisterSelf();
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}
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@@ -59,7 +59,8 @@ extern void AddSC_boss_flamegor();
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extern void AddSC_boss_chromaggus();
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extern void AddSC_boss_nefarian();
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extern void AddSC_boss_victor_nefarius();
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extern void AddSC_instance_deadmines(); //Deadmines
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extern void AddSC_deadmines(); //Deadmines
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extern void AddSC_instance_deadmines();
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extern void AddSC_boss_attumen(); //Karazhan
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extern void AddSC_boss_curator();
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extern void AddSC_boss_maiden_of_virtue();
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@@ -501,7 +502,8 @@ void AddScripts()
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AddSC_boss_chromaggus();
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AddSC_boss_nefarian();
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AddSC_boss_victor_nefarius();
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AddSC_instance_deadmines(); //Deadmines
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AddSC_deadmines(); //Deadmines
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AddSC_instance_deadmines();
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AddSC_boss_attumen(); //Karazhan
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AddSC_boss_curator();
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AddSC_boss_maiden_of_virtue();
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