Core: Clean up script variables to make variables consistant/standardized, and some additional warning-removals:
+ Fix compilewarning in Unit.cpp + Remove/comment out unused parameters for some commandscripts/scripts (warnings) + Replace "plr" with "player" all over the scriptbase for consistency
This commit is contained in:
@@ -131,8 +131,8 @@ public:
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{
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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if (Player* plr = itr->getSource())
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return plr;
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if (Player* player = itr->getSource())
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return player;
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}
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}
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@@ -264,9 +264,9 @@ public:
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{
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if (PlayerGUID)
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{
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Unit* plr = Unit::GetUnit((*me), PlayerGUID);
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if (plr)
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DoCast(plr, SPELL_FORCE_OF_NELTHARAKU, true);
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Unit* player = Unit::GetUnit((*me), PlayerGUID);
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if (player)
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DoCast(player, SPELL_FORCE_OF_NELTHARAKU, true);
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PlayerGUID = 0;
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}
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@@ -288,10 +288,10 @@ public:
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Tapped = false;
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if (PlayerGUID)
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{
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Player* plr = Unit::GetPlayer(*me, PlayerGUID);
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if (plr && plr->GetQuestStatus(10854) == QUEST_STATUS_INCOMPLETE)
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Player* player = Unit::GetPlayer(*me, PlayerGUID);
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if (player && player->GetQuestStatus(10854) == QUEST_STATUS_INCOMPLETE)
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{
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DoCast(plr, SPELL_FORCE_OF_NELTHARAKU, true);
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DoCast(player, SPELL_FORCE_OF_NELTHARAKU, true);
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/*
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float x, y, z;
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me->GetPosition(x, y, z);
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@@ -391,9 +391,9 @@ public:
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{
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if (PlayerGUID)
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{
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Player* plr = Unit::GetPlayer(*me, PlayerGUID);
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if (plr && plr->GetQuestStatus(11020) == QUEST_STATUS_INCOMPLETE)
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plr->KilledMonsterCredit(23209, 0);
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Player* player = Unit::GetPlayer(*me, PlayerGUID);
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if (player && player->GetQuestStatus(11020) == QUEST_STATUS_INCOMPLETE)
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player->KilledMonsterCredit(23209, 0);
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}
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PoisonTimer = 0;
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me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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@@ -761,11 +761,11 @@ public:
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uint32 NextStep(uint32 Step)
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{
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Unit* plr = Unit::GetUnit((*me), PlayerGUID);
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Unit* player = Unit::GetUnit((*me), PlayerGUID);
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Unit* Illi = Unit::GetUnit((*me), IllidanGUID);
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if (!plr || !Illi)
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if (!player || !Illi)
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{
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EnterEvadeMode();
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return 0;
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@@ -775,9 +775,9 @@ public:
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{
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case 0: return 0; break;
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case 1: me->GetMotionMaster()->MovePoint(0, -5104.41f, 595.297f, 85.6838f); return 9000; break;
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case 2: DoScriptText(OVERLORD_YELL_1, me, plr); return 4500; break;
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case 3: me->SetInFront(plr); return 3200; break;
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case 4: DoScriptText(OVERLORD_SAY_2, me, plr); return 2000; break;
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case 2: DoScriptText(OVERLORD_YELL_1, me, player); return 4500; break;
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case 3: me->SetInFront(player); return 3200; break;
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case 4: DoScriptText(OVERLORD_SAY_2, me, player); return 2000; break;
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case 5: Illi->SetVisible(true);
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Illi->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); return 350; break;
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case 6:
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@@ -789,20 +789,20 @@ public:
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case 8: me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8); return 2500; break;
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case 9: DoScriptText(OVERLORD_SAY_3, me); return 6500; break;
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case 10: DoScriptText(LORD_ILLIDAN_SAY_1, Illi); return 5000; break;
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case 11: DoScriptText(OVERLORD_SAY_4, me, plr); return 6000; break;
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case 11: DoScriptText(OVERLORD_SAY_4, me, player); return 6000; break;
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case 12: DoScriptText(LORD_ILLIDAN_SAY_2, Illi); return 5500; break;
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case 13: DoScriptText(LORD_ILLIDAN_SAY_3, Illi); return 4000; break;
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case 14: Illi->SetUInt64Value(UNIT_FIELD_TARGET, PlayerGUID); return 1500; break;
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case 15: DoScriptText(LORD_ILLIDAN_SAY_4, Illi); return 1500; break;
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case 16:
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if (plr)
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if (player)
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{
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Illi->CastSpell(plr, SPELL_TWO, true);
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plr->RemoveAurasDueToSpell(SPELL_THREE);
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plr->RemoveAurasDueToSpell(SPELL_FOUR);
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Illi->CastSpell(player, SPELL_TWO, true);
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player->RemoveAurasDueToSpell(SPELL_THREE);
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player->RemoveAurasDueToSpell(SPELL_FOUR);
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return 5000;
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}else{
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CAST_PLR(plr)->FailQuest(QUEST_LORD_ILLIDAN_STORMRAGE); Step = 30; return 100;
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CAST_PLR(player)->FailQuest(QUEST_LORD_ILLIDAN_STORMRAGE); Step = 30; return 100;
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}
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break;
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case 17: DoScriptText(LORD_ILLIDAN_SAY_5, Illi); return 5000; break;
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@@ -821,8 +821,8 @@ public:
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case 24: me->SetUInt64Value(UNIT_FIELD_TARGET, PlayerGUID); return 5000; break;
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case 25: DoScriptText(OVERLORD_SAY_6, me); return 2000; break;
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case 26:
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if (plr)
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CAST_PLR(plr)->GroupEventHappens(QUEST_LORD_ILLIDAN_STORMRAGE, me);
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if (player)
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CAST_PLR(player)->GroupEventHappens(QUEST_LORD_ILLIDAN_STORMRAGE, me);
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return 6000; break;
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case 27:
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{
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@@ -832,16 +832,16 @@ public:
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return 500; }
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break;
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case 28:
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plr->RemoveAurasDueToSpell(SPELL_TWO);
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plr->RemoveAurasDueToSpell(41519);
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plr->CastSpell(plr, SPELL_THREE, true);
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plr->CastSpell(plr, SPELL_FOUR, true);
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player->RemoveAurasDueToSpell(SPELL_TWO);
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player->RemoveAurasDueToSpell(41519);
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player->CastSpell(player, SPELL_THREE, true);
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player->CastSpell(player, SPELL_FOUR, true);
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return 1000; break;
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case 29:
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{
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Unit* Yarzill = me->FindNearestCreature(C_YARZILL, 50);
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if (Yarzill)
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DoScriptText(YARZILL_THE_MERC_SAY, Yarzill, plr);
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DoScriptText(YARZILL_THE_MERC_SAY, Yarzill, player);
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return 5000; }
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break;
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case 30:
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@@ -855,7 +855,7 @@ public:
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{
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Unit* Yarzill = me->FindNearestCreature(C_YARZILL, 50);
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if (Yarzill)
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Yarzill->CastSpell(plr, 41540, true);
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Yarzill->CastSpell(player, 41540, true);
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return 1000;}
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break;
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case 32: me->GetMotionMaster()->MovePoint(0, -5085.77f, 577.231f, 86.6719f); return 5000; break;
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@@ -1661,15 +1661,15 @@ class go_crystal_prison : public GameObjectScript
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public:
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go_crystal_prison() : GameObjectScript("go_crystal_prison") { }
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bool OnQuestAccept(Player* plr, GameObject* /*go*/, Quest const* quest)
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bool OnQuestAccept(Player* player, GameObject* /*go*/, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_BATTLE_OF_THE_CRIMSON_WATCH)
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{
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Creature* Illidan = plr->FindNearestCreature(22083, 50);
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Creature* Illidan = player->FindNearestCreature(22083, 50);
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if (Illidan && !CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted)
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{
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CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->PlayerGUID = plr->GetGUID();
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CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->PlayerGUID = player->GetGUID();
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CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->LiveCount = 0;
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CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, Illidan->AI())->EventStarted=true;
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}
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