Core: Clean up script variables to make variables consistant/standardized, and some additional warning-removals:
+ Fix compilewarning in Unit.cpp + Remove/comment out unused parameters for some commandscripts/scripts (warnings) + Replace "plr" with "player" all over the scriptbase for consistency
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@@ -117,7 +117,7 @@ class boss_anomalus : public CreatureScript
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return 0;
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}
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void SummonedCreatureDies(Creature* summoned, Unit* who)
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void SummonedCreatureDies(Creature* summoned, Unit* /*who*/)
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{
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if (summoned->GetEntry() == MOB_CHAOTIC_RIFT)
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chaosTheory = false;
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