Core: Clean up script variables to make variables consistant/standardized, and some additional warning-removals:

+ Fix compilewarning in Unit.cpp
+ Remove/comment out unused parameters for some commandscripts/scripts (warnings)
+ Replace "plr" with "player" all over the scriptbase for consistency
This commit is contained in:
click
2011-07-01 03:00:39 +02:00
parent ed4c9986c1
commit a9c9ab0efa
35 changed files with 485 additions and 485 deletions
@@ -117,7 +117,7 @@ class boss_anomalus : public CreatureScript
return 0;
}
void SummonedCreatureDies(Creature* summoned, Unit* who)
void SummonedCreatureDies(Creature* summoned, Unit* /*who*/)
{
if (summoned->GetEntry() == MOB_CHAOTIC_RIFT)
chaosTheory = false;