*Update Blood Furnace script; correctly set instance data and correctly manage doors upon boss kill. Based somewhat on the original script by Paytheo.
--HG-- branch : trunk
This commit is contained in:
@@ -22,6 +22,8 @@ SDCategory: Hellfire Citadel, Blood Furnace
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EndScriptData */
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EndScriptData */
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#include "precompiled.h"
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#include "precompiled.h"
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#include "def_blood_furnace.h"
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#define SAY_AGGRO -1542008
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#define SAY_AGGRO -1542008
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@@ -33,7 +35,13 @@ EndScriptData */
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struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
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struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
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{
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{
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boss_broggokAI(Creature *c) : ScriptedAI(c) {}
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boss_broggokAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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Reset();
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}
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ScriptedInstance* pInstance;
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uint32 AcidSpray_Timer;
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uint32 AcidSpray_Timer;
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uint32 PoisonSpawn_Timer;
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uint32 PoisonSpawn_Timer;
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@@ -44,11 +52,17 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
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AcidSpray_Timer = 10000;
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AcidSpray_Timer = 10000;
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PoisonSpawn_Timer = 5000;
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PoisonSpawn_Timer = 5000;
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PoisonBolt_Timer = 7000;
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PoisonBolt_Timer = 7000;
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ToggleDoors(0, DATA_DOOR4);
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if(pInstance)
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pInstance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED);
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}
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}
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void EnterCombat(Unit *who)
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void EnterCombat(Unit *who)
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{
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{
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DoScriptText(SAY_AGGRO, m_creature);
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DoScriptText(SAY_AGGRO, m_creature);
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ToggleDoors(1, DATA_DOOR4);
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if(pInstance)
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pInstance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS);
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}
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}
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void JustSummoned(Creature *summoned)
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void JustSummoned(Creature *summoned)
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@@ -84,6 +98,28 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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void JustDied(Unit* who)
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{
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ToggleDoors(0, DATA_DOOR4);
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ToggleDoors(0, DATA_DOOR5);
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if(pInstance)
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pInstance->SetData(TYPE_BROGGOK_EVENT, DONE);
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}
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void ToggleDoors(uint8 close, uint64 DOOR)
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{
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if (pInstance)
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{
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if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
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{
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if (close == 1)
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Doors->SetGoState(GO_STATE_READY); // Closed
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else
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Doors->SetGoState(GO_STATE_ACTIVE); // Open
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}
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}
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}
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};
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};
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CreatureAI* GetAI_boss_broggok(Creature *_Creature)
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CreatureAI* GetAI_boss_broggok(Creature *_Creature)
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+25
-3
@@ -68,7 +68,8 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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{
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{
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pInstance = (c->GetInstanceData());
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pInstance = (c->GetInstanceData());
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HeroicMode = m_creature->GetMap()->IsHeroic();
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HeroicMode = m_creature->GetMap()->IsHeroic();
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for(int i=0; i<5; ++i) Channelers[i] = 0;
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for(int i=0; i<5; ++i)
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Channelers[i] = 0;
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}
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}
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ScriptedInstance* pInstance;
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ScriptedInstance* pInstance;
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@@ -92,6 +93,8 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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Firenova = false;
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Firenova = false;
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addYell = false;
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addYell = false;
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SummonChannelers();
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SummonChannelers();
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if(pInstance)
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pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, NOT_STARTED);
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}
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}
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void EnterCombat(Unit *who)
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void EnterCombat(Unit *who)
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@@ -100,6 +103,8 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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if (m_creature->IsNonMeleeSpellCasted(false))
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if (m_creature->IsNonMeleeSpellCasted(false))
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m_creature->InterruptNonMeleeSpells(true);
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m_creature->InterruptNonMeleeSpells(true);
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DoStartMovement(who);
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DoStartMovement(who);
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if(pInstance)
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pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, IN_PROGRESS);
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}
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}
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void KilledUnit(Unit* victim)
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void KilledUnit(Unit* victim)
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@@ -178,8 +183,11 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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void JustDied(Unit* Killer)
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void JustDied(Unit* Killer)
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{
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{
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DoScriptText(SAY_DIE, m_creature);
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DoScriptText(SAY_DIE, m_creature);
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if(pInstance)
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ToggleDoors(0, DATA_DOOR1);
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pInstance->SetData(DATA_KELIDANEVENT, DONE);
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ToggleDoors(0, DATA_DOOR6);
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if(pInstance)
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pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, DONE);
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}
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 diff)
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@@ -248,6 +256,20 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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void ToggleDoors(uint8 close, uint64 DOOR)
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{
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if (pInstance)
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{
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if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
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{
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if (close == 1)
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Doors->SetGoState(GO_STATE_READY); // Closed
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else
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Doors->SetGoState(GO_STATE_ACTIVE); // Open
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}
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}
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}
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};
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};
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CreatureAI* GetAI_boss_kelidan_the_breaker(Creature *_Creature)
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CreatureAI* GetAI_boss_kelidan_the_breaker(Creature *_Creature)
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+37
-3
@@ -22,6 +22,7 @@ SDCategory: Hellfire Citadel, Blood Furnace
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EndScriptData */
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EndScriptData */
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#include "precompiled.h"
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#include "precompiled.h"
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#include "def_blood_furnace.h"
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#define SAY_AGGRO_1 -1542009
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#define SAY_AGGRO_1 -1542009
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#define SAY_AGGRO_2 -1542010
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#define SAY_AGGRO_2 -1542010
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@@ -37,7 +38,13 @@ EndScriptData */
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struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
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struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
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{
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{
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boss_the_makerAI(Creature *c) : ScriptedAI(c) {}
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boss_the_makerAI(Creature *c) : ScriptedAI(c)
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{
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pInstance = ((ScriptedInstance*)c->GetInstanceData());
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Reset();
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}
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ScriptedInstance* pInstance;
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uint32 AcidSpray_Timer;
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uint32 AcidSpray_Timer;
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uint32 ExplodingBreaker_Timer;
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uint32 ExplodingBreaker_Timer;
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@@ -49,7 +56,11 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
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AcidSpray_Timer = 15000;
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AcidSpray_Timer = 15000;
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ExplodingBreaker_Timer = 6000;
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ExplodingBreaker_Timer = 6000;
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Domination_Timer = 120000;
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Domination_Timer = 120000;
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Knockdown_Timer = 10000;
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Knockdown_Timer = 10000;
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ToggleDoors(0, DATA_DOOR2);
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if(pInstance)
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pInstance->SetData(TYPE_THE_MAKER_EVENT, NOT_STARTED);
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}
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}
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void EnterCombat(Unit *who)
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void EnterCombat(Unit *who)
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@@ -60,6 +71,10 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
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case 1: DoScriptText(SAY_AGGRO_2, m_creature); break;
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case 1: DoScriptText(SAY_AGGRO_2, m_creature); break;
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case 2: DoScriptText(SAY_AGGRO_3, m_creature); break;
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case 2: DoScriptText(SAY_AGGRO_3, m_creature); break;
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}
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}
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ToggleDoors(1, DATA_DOOR2);
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if(pInstance)
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pInstance->SetData(TYPE_THE_MAKER_EVENT, IN_PROGRESS);
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}
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}
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void KilledUnit(Unit* victim)
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void KilledUnit(Unit* victim)
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@@ -74,7 +89,12 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
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void JustDied(Unit* Killer)
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void JustDied(Unit* Killer)
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{
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{
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DoScriptText(SAY_DIE, m_creature);
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DoScriptText(SAY_DIE, m_creature);
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}
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ToggleDoors(0, DATA_DOOR2);
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ToggleDoors(0, DATA_DOOR3);
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if(pInstance)
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pInstance->SetData(TYPE_THE_MAKER_EVENT, DONE);
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}
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void UpdateAI(const uint32 diff)
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void UpdateAI(const uint32 diff)
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{
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{
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@@ -114,6 +134,20 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
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DoMeleeAttackIfReady();
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DoMeleeAttackIfReady();
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}
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}
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void ToggleDoors(uint8 close, uint64 DOOR)
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{
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if (pInstance)
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{
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if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
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{
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if (close == 1)
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Doors->SetGoState(GO_STATE_READY); // Closed
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else
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Doors->SetGoState(GO_STATE_ACTIVE); // Open
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}
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}
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}
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};
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};
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CreatureAI* GetAI_boss_the_makerAI(Creature *_Creature)
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CreatureAI* GetAI_boss_the_makerAI(Creature *_Creature)
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+35
-3
@@ -1,10 +1,42 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software licensed under GPL version 2
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* This program is free software; you can redistribute it and/or modify
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* Please see the included DOCS/LICENSE.TXT for more information */
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef DEF_BLOOD_FURNACE_H
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#ifndef DEF_BLOOD_FURNACE_H
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#define DEF_BLOOD_FURNACE_H
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#define DEF_BLOOD_FURNACE_H
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#define DATA_KELIDANEVENT 1
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#define DATA_THE_MAKER 1
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#define DATA_BROGGOK 2
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#define DATA_KELIDAN_THE_MAKER 3
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#define TYPE_THE_MAKER_EVENT 4
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#define TYPE_BROGGOK_EVENT 5
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#define TYPE_KELIDAN_THE_BREAKER_EVENT 6
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#define DATA_DOOR1 7
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#define DATA_DOOR2 8
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#define DATA_DOOR3 9
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#define DATA_DOOR4 10
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#define DATA_DOOR5 11
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#define DATA_DOOR6 12
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#define DATA_PRISON_CELL1 13
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#define DATA_PRISON_CELL2 14
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#define DATA_PRISON_CELL3 15
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#define DATA_PRISON_CELL4 16
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#define DATA_PRISON_CELL5 17
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#define DATA_PRISON_CELL6 18
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#define DATA_PRISON_CELL7 19
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#define DATA_PRISON_CELL8 20
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#endif
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#endif
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+120
-28
@@ -26,63 +26,155 @@ EndScriptData */
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#define ENTRY_SEWER1 181823
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#define ENTRY_SEWER1 181823
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#define ENTRY_SEWER2 181766
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#define ENTRY_SEWER2 181766
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#define ENCOUNTERS 3
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struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
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struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
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{
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{
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instance_blood_furnace(Map *map) : ScriptedInstance(map) {Initialize();};
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instance_blood_furnace(Map *map) : ScriptedInstance(map) {Initialize();};
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uint64 The_MakerGUID;
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uint64 BroggokGUID;
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uint64 Kelidan_The_BreakerGUID;
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uint64 Sewer1GUID;
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uint64 Door1GUID;
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uint64 Sewer2GUID;
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uint64 Door2GUID;
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uint64 Door3GUID;
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uint64 Door4GUID;
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uint64 Door5GUID;
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uint64 Door6GUID;
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uint64 PrisonCell1GUID;
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uint64 PrisonCell2GUID;
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uint64 PrisonCell3GUID;
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uint64 PrisonCell4GUID;
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uint64 PrisonCell5GUID;
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uint64 PrisonCell6GUID;
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uint64 PrisonCell7GUID;
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uint64 PrisonCell8GUID;
|
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|
|
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|
uint32 Encounter[ENCOUNTERS];
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|
|
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void Initialize()
|
void Initialize()
|
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{
|
{
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||||||
Sewer1GUID = 0;
|
The_MakerGUID = 0;
|
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Sewer2GUID = 0;
|
BroggokGUID = 0;
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|
Kelidan_The_BreakerGUID = 0;
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Door1GUID = 0;
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|
Door2GUID = 0;
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Door3GUID = 0;
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Door4GUID = 0;
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Door5GUID = 0;
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|
Door6GUID = 0;
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|
PrisonCell1GUID = 0;
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|
PrisonCell2GUID = 0;
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|
PrisonCell3GUID = 0;
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|
PrisonCell4GUID = 0;
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|
PrisonCell5GUID = 0;
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|
PrisonCell6GUID = 0;
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|
PrisonCell7GUID = 0;
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|
PrisonCell8GUID = 0;
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|
for(uint8 i = 0; i < ENCOUNTERS; i++)
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|
Encounter[i] = NOT_STARTED;
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}
|
}
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|
|
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void OnGameObjectCreate(GameObject *go, bool add)
|
|
||||||
|
void OnCreatureCreate(Creature *creature, uint32 creature_entry)
|
||||||
{
|
{
|
||||||
switch(go->GetEntry())
|
switch(creature->GetEntry())
|
||||||
{
|
{
|
||||||
case ENTRY_SEWER1: Sewer1GUID = go->GetGUID(); break;
|
case 17381: The_MakerGUID = creature->GetGUID(); break;
|
||||||
case ENTRY_SEWER2: Sewer2GUID = go->GetGUID(); break;
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case 17380: BroggokGUID = creature->GetGUID(); break;
|
||||||
|
case 17377: Kelidan_The_BreakerGUID = creature->GetGUID(); break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Player* GetPlayerInMap()
|
void OnObjectCreate(GameObject *go)
|
||||||
{
|
{
|
||||||
Map::PlayerList const& players = instance->GetPlayers();
|
if (go->GetEntry() == 181766) //Final exit door
|
||||||
|
Door1GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181811) //The Maker Front door
|
||||||
|
Door2GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181812) //The Maker Rear door
|
||||||
|
Door3GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181822) //Broggok Front door
|
||||||
|
Door4GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181819) //Broggok Rear door
|
||||||
|
Door5GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181823) //Kelidan exit door
|
||||||
|
Door6GUID = go->GetGUID();
|
||||||
|
|
||||||
if (!players.isEmpty())
|
if (go->GetEntry() == 181813) //The Maker prison cell front right
|
||||||
|
PrisonCell1GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181814) //The Maker prison cell back right
|
||||||
|
PrisonCell2GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181816) //The Maker prison cell front left
|
||||||
|
PrisonCell3GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181815) //The Maker prison cell back left
|
||||||
|
PrisonCell4GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181821) //Broggok prison cell front right
|
||||||
|
PrisonCell5GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181818) //Broggok prison cell back right
|
||||||
|
PrisonCell6GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181820) //Broggok prison cell front left
|
||||||
|
PrisonCell7GUID = go->GetGUID();
|
||||||
|
if (go->GetEntry() == 181817) //Broggok prison cell back left
|
||||||
|
PrisonCell8GUID = go->GetGUID();
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64 GetData64(uint32 data)
|
||||||
|
{
|
||||||
|
switch(data)
|
||||||
{
|
{
|
||||||
for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
|
case DATA_THE_MAKER: return The_MakerGUID;
|
||||||
{
|
case DATA_BROGGOK: return BroggokGUID;
|
||||||
if (Player* plr = itr->getSource())
|
case DATA_KELIDAN_THE_MAKER: return Kelidan_The_BreakerGUID;
|
||||||
return plr;
|
case DATA_DOOR1: return Door1GUID;
|
||||||
}
|
case DATA_DOOR2: return Door2GUID;
|
||||||
|
case DATA_DOOR3: return Door3GUID;
|
||||||
|
case DATA_DOOR4: return Door4GUID;
|
||||||
|
case DATA_DOOR5: return Door5GUID;
|
||||||
|
case DATA_DOOR6: return Door6GUID;
|
||||||
|
case DATA_PRISON_CELL1: return PrisonCell1GUID;
|
||||||
|
case DATA_PRISON_CELL2: return PrisonCell2GUID;
|
||||||
|
case DATA_PRISON_CELL3: return PrisonCell3GUID;
|
||||||
|
case DATA_PRISON_CELL4: return PrisonCell4GUID;
|
||||||
|
case DATA_PRISON_CELL5: return PrisonCell5GUID;
|
||||||
|
case DATA_PRISON_CELL6: return PrisonCell6GUID;
|
||||||
|
case DATA_PRISON_CELL7: return PrisonCell7GUID;
|
||||||
|
case DATA_PRISON_CELL8: return PrisonCell8GUID;
|
||||||
}
|
}
|
||||||
|
|
||||||
debug_log("TSCR: Instance Blood Furnace: GetPlayerInMap, but PlayerList is empty!");
|
return 0;
|
||||||
return NULL;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetData(uint32 type, uint32 data)
|
void SetData(uint32 type, uint32 data)
|
||||||
{
|
{
|
||||||
switch(type)
|
switch(data)
|
||||||
{
|
{
|
||||||
case DATA_KELIDANEVENT:
|
case TYPE_THE_MAKER_EVENT: Encounter[0] = data; break;
|
||||||
if( data == DONE )
|
case TYPE_BROGGOK_EVENT: Encounter[1] = data; break;
|
||||||
{
|
case TYPE_KELIDAN_THE_BREAKER_EVENT: Encounter[2] = data; break;
|
||||||
HandleGameObject(Sewer1GUID, true);
|
}
|
||||||
HandleGameObject(Sewer2GUID, true);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uint32 GetData(uint32 data)
|
||||||
|
{
|
||||||
|
switch(data)
|
||||||
|
{
|
||||||
|
case TYPE_THE_MAKER_EVENT: return Encounter[0];
|
||||||
|
case TYPE_BROGGOK_EVENT: return Encounter[1];
|
||||||
|
case TYPE_KELIDAN_THE_BREAKER_EVENT: return Encounter[2];
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
InstanceData* GetInstanceData_instance_blood_furnace(Map* map)
|
InstanceData* GetInstanceData_instance_blood_furnace(Map* map)
|
||||||
{
|
{
|
||||||
return new instance_blood_furnace(map);
|
return new instance_blood_furnace(map);
|
||||||
|
|||||||
Reference in New Issue
Block a user