*Fix broken chain spells.
--HG-- branch : trunk
This commit is contained in:
+4
-4
@@ -1929,9 +1929,9 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
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m_damageMultipliers[i] = 1.0f;
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m_applyMultiplierMask |= 1 << i;
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float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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float range = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
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if(modOwner)
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
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modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
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std::list<Unit*> unitList;
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@@ -1940,13 +1940,13 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
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case TARGET_UNIT_NEARBY_ENEMY:
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case TARGET_UNIT_TARGET_ENEMY:
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case TARGET_UNIT_NEARBY_ENTRY: // fix me
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SearchChainTarget(unitList, radius, maxTargets, SPELL_TARGETS_ENEMY);
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SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_ENEMY);
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break;
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case TARGET_UNIT_CHAINHEAL:
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case TARGET_UNIT_NEARBY_ALLY: // fix me
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case TARGET_UNIT_NEARBY_ALLY_UNK:
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case TARGET_UNIT_NEARBY_RAID:
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SearchChainTarget(unitList, radius, maxTargets, SPELL_TARGETS_CHAINHEAL);
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SearchChainTarget(unitList, range, maxTargets, SPELL_TARGETS_CHAINHEAL);
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break;
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}
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