Core/Dungeon Finder: Move all packet handling from Mgr to Handler (also minor cleanups)

--HG--
branch : trunk
This commit is contained in:
Spp
2010-09-09 14:49:52 +02:00
parent a0ffc6ab86
commit a9782329ab
6 changed files with 144 additions and 167 deletions
@@ -23,6 +23,42 @@
#include "Player.h"
#include "ObjectMgr.h"
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet)
{
if (!lockSet || !lockSet->size())
{
data << uint8(0);
return;
}
data << uint32(lockSet->size()); // Size of lock dungeons
for (LfgLockStatusSet::iterator it = lockSet->begin(); it != lockSet->end(); ++it)
{
data << uint32((*it)->dungeon); // Dungeon entry + type
data << uint32((*it)->lockstatus); // Lock status
delete (*it);
}
lockSet->clear();
delete lockSet;
}
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap)
{
if (!lockMap || !lockMap->size())
{
data << uint8(0);
return;
}
data << uint8(lockMap->size());
for (LfgLockStatusMap::const_iterator it = lockMap->begin(); it != lockMap->end(); ++it)
{
data << uint64(MAKE_NEW_GUID(it->first, 0, HIGHGUID_PLAYER)); // Player guid
BuildPlayerLockDungeonBlock(data, it->second);
}
lockMap->clear();
delete lockMap;
}
void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
{
sLog.outDebug("CMSG_LFG_JOIN");
@@ -211,11 +247,11 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data
randomlist->clear();
delete randomlist;
}
sLFGMgr.BuildPlayerLockDungeonBlock(data, lockSet);
BuildPlayerLockDungeonBlock(data, lockSet);
SendPacket(&data);
}
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket & /*recv_data*/)
{
sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST");
@@ -226,7 +262,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*
size += 8 + 4 + it->second->size() * (4 + 4);
sLog.outDebug("SMSG_LFG_PARTY_INFO");
WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
sLFGMgr.BuildPartyLockDungeonBlock(data, lockMap);
BuildPartyLockDungeonBlock(data, lockMap);
SendPacket(&data);
}
}
@@ -351,15 +387,72 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
SendPacket(&data);
}
void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue)
void WorldSession::SendLfgRoleCheckUpdate(LfgRoleCheck *pRoleCheck)
{
sLog.outDebug("SMSG_LFG_JOIN_RESULT");
ASSERT(pRoleCheck);
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + checkResult == LFG_JOIN_PARTY_NOT_MEET_REQS ? 1 : 0);
sLog.outDebug("SMSG_LFG_ROLE_CHECK_UPDATE");
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + pRoleCheck->dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
Player *plr;
uint8 roles;
data << uint32(pRoleCheck->result); // Check result
data << uint8(pRoleCheck->result == LFG_ROLECHECK_INITIALITING);
data << uint8(pRoleCheck->dungeons.size()); // Number of dungeons
LFGDungeonEntry const *dungeon;
for (LfgDungeonSet::iterator it = pRoleCheck->dungeons.begin(); it != pRoleCheck->dungeons.end(); ++it)
{
dungeon = sLFGDungeonStore.LookupEntry(*it);
if (!dungeon)
{
sLog.outError("BuildLfgRoleCheck: Dungeon %u does not exist in dbcs", *it);
data << uint32(0);
}
else
data << uint32(dungeon->Entry()); // Dungeon
}
data << uint8(pRoleCheck->roles.size()); // Players in group
// Leader info MUST be sent 1st :S
roles = pRoleCheck->roles[pRoleCheck->leader];
uint64 guid = MAKE_NEW_GUID(pRoleCheck->leader, 0, HIGHGUID_PLAYER);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
plr = sObjectMgr.GetPlayer(guid);
data << uint8(plr ? plr->getLevel() : 0); // Level
for (LfgRolesMap::const_iterator itPlayers = pRoleCheck->roles.begin(); itPlayers != pRoleCheck->roles.end(); ++itPlayers)
{
if (itPlayers->first == pRoleCheck->leader)
continue;
roles = itPlayers->second;
guid = MAKE_NEW_GUID(itPlayers->first, 0, HIGHGUID_PLAYER);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
plr = sObjectMgr.GetPlayer(guid);
data << uint8(plr ? plr->getLevel() : 0); // Level
}
SendPacket(&data);
}
void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue /* = 0 */, LfgLockStatusMap *playersLockMap /* = NULL */)
{
uint32 size = 0;
if (playersLockMap)
{
for (LfgLockStatusMap::const_iterator it = playersLockMap->begin(); it != playersLockMap->end(); ++it)
size += 8 + 4 + it->second->size() * (4 + 4);
}
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
sLog.outDebug("SMSG_LFG_JOIN_RESULT");
data << uint32(checkResult); // Check Result
data << uint32(checkValue); // Check Value
if (checkResult == LFG_JOIN_PARTY_NOT_MEET_REQS) // Should never happen - its handled in Mgr but just in case
data << uint8(0);
if (playersLockMap)
BuildPartyLockDungeonBlock(data, playersLockMap);
SendPacket(&data);
}
+5 -1
View File
@@ -51,9 +51,12 @@ class CharacterHandler;
class SpellCastTargets;
struct AreaTableEntry;
struct GM_Ticket;
struct LfgLockStatus;
struct LfgPlayerBoot;
struct LfgProposal;
struct LfgReward;
struct LfgRoleCheck;
enum AccountDataType
{
@@ -722,8 +725,9 @@ class WorldSession
void SendLfgUpdatePlayer(uint8 updateType);
void SendLfgUpdateParty(uint8 updateType);
void SendLfgRoleChosen(uint64 guid, uint8 roles);
void SendLfgRoleCheckUpdate(LfgRoleCheck *pRoleCheck);
void SendLfgUpdateSearch(bool update);
void SendLfgJoinResult(uint8 checkResult, uint8 checkValue);
void SendLfgJoinResult(uint8 checkResult, uint8 checkValue = 0, std::map<uint32, std::set<LfgLockStatus*>*> *playersLockMap = NULL /* LfgLockStatusMap *playersLockMap = NULL */);
void SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps);
void SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward *reward, const Quest *qRew);
void SendLfgBootPlayer(LfgPlayerBoot *pBoot);