More CMakeLists.txt fixes. Repo is compilable but it may contain some errors yet
--HG-- branch : trunk
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@@ -38,7 +38,7 @@ option(DO_SQL "Copy SQL files" 0)
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option(DO_PCH "Use precompiled headers" 1)
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set(GENREV_SRC
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src/tools/genrevision/genrevision.cpp
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src/genrevision/genrevision.cpp
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)
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if(DO_DEBUG)
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+1
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@@ -2,5 +2,5 @@
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#add_subdirectory(ACE_wrappers)
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#endif(BUILD_ACE)
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#add_subdirectory(include)
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add_subdirectory(lib)
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#add_subdirectory(lib)
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add_subdirectory(src)
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@@ -83,7 +83,6 @@ SET(game_STAT_SRCS
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Chat/Channel.cpp
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Chat/Channel.h
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Chat/ChannelHandler.cpp
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CharacterHandler.cpp
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Chat/ChannelMgr.h
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Chat/ChannelMgr.cpp
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Chat/Chat.cpp
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@@ -154,6 +153,7 @@ SET(game_STAT_SRCS
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Entities/Player/TicketHandler.cpp
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Entities/Player/TradeHandler.cpp
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Entities/Player/VoiceChatHandler.cpp
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Entities/Player/CharacterHandler.cpp
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Entities/Unit/StatSystem.cpp
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Entities/Unit/Unit.cpp
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Entities/Unit/Unit.h
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@@ -330,20 +330,20 @@ include_directories(
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if(NOT DO_SCRIPTS)
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SET(game_STAT_SRCS ${game_STAT_SRCS}
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ScriptedEscortAI.cpp
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ScriptedEscortAI.h
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ScriptedPch.cpp
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ScriptedPch.h
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ScriptedCreature.cpp
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ScriptedCreature.h
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ScriptedFollowerAI.cpp
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ScriptedFollowerAI.h
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ScriptedGossip.h
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ScriptedGuardAI.cpp
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ScriptedGuardAI.h
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ScriptedInstance.h
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ScriptedSimpleAI.cpp
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ScriptedSimpleAI.h
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AI/ScriptedAI/ScriptedEscortAI.cpp
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AI/ScriptedAI/ScriptedEscortAI.h
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ScriptMgr/ScriptedPch.cpp
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ScriptMgr/ScriptedPch.h
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AI/ScriptedAI/ScriptedCreature.cpp
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AI/ScriptedAI/ScriptedCreature.h
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AI/ScriptedAI/ScriptedFollowerAI.cpp
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AI/ScriptedAI/ScriptedFollowerAI.h
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AI/ScriptedAI/ScriptedGossip.h
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AI/ScriptedAI/ScriptedGuardAI.cpp
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AI/ScriptedAI/ScriptedGuardAI.h
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AI/ScriptedAI/ScriptedInstance.h
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AI/ScriptedAI/ScriptedSimpleAI.cpp
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AI/ScriptedAI/ScriptedSimpleAI.h
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)
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message("-- Added Script Engine to GAME lib")
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endif(NOT DO_SCRIPTS)
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@@ -4,20 +4,20 @@ IF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
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ENDIF(DO_PCH AND CMAKE_COMPILER_IS_GNUCXX)
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SET(scripts_STAT_SRCS
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../game/ScriptedPch.cpp
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../game/ScriptedPch.h
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../game/ScriptedEscortAI.cpp
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../game/ScriptedEscortAI.h
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../game/ScriptedCreature.cpp
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../game/ScriptedCreature.h
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../game/ScriptedFollowerAI.cpp
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../game/ScriptedFollowerAI.h
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../game/ScriptedGossip.h
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../game/ScriptedGuardAI.cpp
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../game/ScriptedGuardAI.h
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../game/ScriptedInstance.h
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../game/ScriptedSimpleAI.cpp
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../game/ScriptedSimpleAI.h
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../game/ScriptMgr/ScriptedPch.cpp
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../game/ScriptMgr/ScriptedPch.h
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../game/AI/ScriptedAI/ScriptedEscortAI.cpp
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../game/AI/ScriptedAI/ScriptedEscortAI.h
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../game/AI/ScriptedAI/ScriptedCreature.cpp
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../game/AI/ScriptedAI/ScriptedCreature.h
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../game/AI/ScriptedAI/ScriptedFollowerAI.cpp
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../game/AI/ScriptedAI/ScriptedFollowerAI.h
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../game/AI/ScriptedAI/ScriptedGossip.h
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../game/AI/ScriptedAI/ScriptedGuardAI.cpp
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../game/AI/ScriptedAI/ScriptedGuardAI.h
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../game/AI/ScriptedAI/ScriptedInstance.h
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../game/AI/ScriptedAI/ScriptedSimpleAI.cpp
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../game/AI/ScriptedAI/ScriptedSimpleAI.h
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custom/on_events.cpp
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eastern_kingdoms/alterac_valley/alterac_valley.cpp
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eastern_kingdoms/alterac_valley/boss_balinda.cpp
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