Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.

Closes #805
This commit is contained in:
Machiavelli
2011-03-04 21:17:06 +01:00
parent c2a2d7201b
commit a9582964d3
14 changed files with 80 additions and 79 deletions
+24 -48
View File
@@ -122,7 +122,7 @@ void Vehicle::Install()
void Vehicle::InstallAllAccessories()
{
me->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE); // We might have aura's saved in the DB with now invalid casters - remove
RemoveAllPassengers(); // We might have aura's saved in the DB with now invalid casters - remove
VehicleAccessoryList const* mVehicleList = sObjectMgr->GetVehicleAccessoryList(m_creatureEntry);
if (!mVehicleList)
@@ -134,12 +134,7 @@ void Vehicle::InstallAllAccessories()
void Vehicle::Uninstall()
{
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Uninstall %u", me->GetEntry());
for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (Unit *passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.passenger))
if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
passenger->ToTempSummon()->UnSummon();
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Uninstall Entry: %u, GuidLow: %u", m_creatureEntry, me->GetGUIDLow());
RemoveAllPassengers();
if (GetBase()->GetTypeId() == TYPEID_UNIT)
@@ -148,12 +143,7 @@ void Vehicle::Uninstall()
void Vehicle::Die()
{
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Die %u", me->GetEntry());
for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (Unit *passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.passenger))
if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
passenger->setDeathState(JUST_DIED);
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Die Entry: %u, GuidLow: %u", m_creatureEntry, me->GetGUIDLow());
RemoveAllPassengers();
if (GetBase()->GetTypeId() == TYPEID_UNIT)
@@ -181,31 +171,18 @@ void Vehicle::Reset()
void Vehicle::RemoveAllPassengers()
{
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers");
for (SeatMap::iterator itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
if (Unit *passenger = ObjectAccessor::GetUnit(*GetBase(), itr->second.passenger))
{
ASSERT(passenger->IsInWorld());
ASSERT(passenger->IsOnVehicle(GetBase()));
ASSERT(GetSeatForPassenger(passenger));
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", m_creatureEntry, me->GetGUIDLow());
if (passenger->IsVehicle())
passenger->GetVehicleKit()->RemoveAllPassengers();
// Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle
// We just remove the aura and the unapply handler will make the target leave the vehicle.
// We don't need to iterate over m_Seats
me->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE);
if (passenger->GetVehicle() != this)
sLog->outCrash("Vehicle %u has invalid passenger %u. Seat: %i", me->GetEntry(), passenger->GetEntry(), itr->first);
passenger->ExitVehicle();
if (itr->second.passenger)
{
sLog->outCrash("Vehicle %u cannot remove passenger %u. "UI64FMTD" is still on vehicle.", me->GetEntry(), passenger->GetEntry(), itr->second.passenger);
itr->second.passenger = 0;
}
// creature passengers mounted on player mounts should be despawned at dismount
if (GetBase()->GetTypeId() == TYPEID_PLAYER && passenger->ToCreature())
passenger->ToCreature()->DespawnOrUnsummon();
}
// Following the above logic, this assertion should NEVER fail.
// Even in 'hacky' cases, there should at least be VEHICLE_SPELL_RIDE_HARDCODED on us.
SeatMap::const_iterator itr;
for (itr = m_Seats.begin(); itr != m_Seats.end(); ++itr)
ASSERT(!itr->second.passenger);
}
bool Vehicle::HasEmptySeat(int8 seatId) const
@@ -264,16 +241,8 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
if (me->GetTypeId() == TYPEID_UNIT)
{
if (me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled)
{
passenger->ToCreature()->AI()->EnterEvadeMode();
return;
}
else if (passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY) && passenger->ToTempSummon()->GetSummonType() == TEMPSUMMON_MANUAL_DESPAWN)
{
passenger->ExitVehicle();
passenger->ToTempSummon()->DespawnOrUnsummon();
ASSERT(!GetPassenger(seatId))
}
return;
}
}
else
@@ -288,9 +257,16 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
if (!me->HandleSpellClick(accessory, seatId))
{
sLog->outErrorDb("Vehicle entry %u in vehicle_accessory does not have a valid record in npc_spellclick_spells! Calling default EnterVehicle()",
sLog->outErrorDb("Vehicle entry %u in vehicle_accessory does not have a valid record in npc_spellclick_spells! Cannot join vehicle.",
m_creatureEntry);
accessory->EnterVehicle(this, seatId);
accessory->AddObjectToRemoveList();
return;
}
if (!accessory->IsOnVehicle(me))
{
accessory->AddObjectToRemoveList();
return; // Something went wrong in the spellsystem
}
// This is not good, we have to send update twice
@@ -489,7 +465,7 @@ void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
void Vehicle::Dismiss()
{
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss %u", me->GetEntry());
sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u", m_creatureEntry, me->GetGUIDLow());
Uninstall();
me->DestroyForNearbyPlayers();
me->CombatStop();