Core/DBLayer: Correct few more wrong read types (No. 1)

DB/World: Some consistency in the ints "length" field (not really a length)

From A to D world tables verified; missing all the others

int(11) -> int32
unsigned int(10) -> uint32
mediumint(8) -> int32
unsigned mediumint(8) -> uint32
smallint(6) -> int16
unsigned smallint(5) -> uint16
tinyint(4) -> int8
unsigned tinyint(3) -> uint8
This commit is contained in:
Nay
2012-03-27 00:43:56 +01:00
parent 8f365de4b2
commit a92820b51c
11 changed files with 95 additions and 46 deletions
+1 -1
View File
@@ -116,7 +116,7 @@ uint32 LootStore::LoadLootTable()
uint16 lootmode = fields[3].GetUInt16();
uint8 group = fields[4].GetUInt8();
int32 mincountOrRef = fields[5].GetInt32();
int32 maxcount = fields[6].GetInt32();
int32 maxcount = fields[6].GetUInt8();
if (maxcount > std::numeric_limits<uint8>::max())
{