*Update script for Loatheb.
--HG-- branch : trunk
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@@ -33,6 +33,7 @@ void CreatureAI::OnCharmed(bool apply)
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}
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AISpellInfoType * CreatureAI::AISpellInfo;
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TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i) { return &CreatureAI::AISpellInfo[i]; }
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void CreatureAI::DoZoneInCombat(Creature* creature)
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{
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@@ -81,6 +81,8 @@ class EventMap : private std::map<uint32, uint32>
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public:
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explicit EventMap() : m_phase(0), m_time(0) {}
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uint32 GetTimer() const { return m_time; }
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void Reset() { clear(); m_time = 0; m_phase = 0; }
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void Update(uint32 time) { m_time += time; }
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@@ -171,5 +173,7 @@ struct AISpellInfoType
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uint32 cooldown;
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};
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TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i);
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#endif
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