*Allow channeled spells to be casted on dead target
*Define relted spell attributes --HG-- branch : trunk
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@@ -323,7 +323,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
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#define SPELL_ATTR_EX_ENABLE_AT_DODGE 0x40000000 // 30 Overpower, Wolverine Bite
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#define SPELL_ATTR_EX_UNK31 0x80000000 // 31
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#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
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#define SPELL_ATTR_EX2_ALLOW_DEAD_TARGET 0x00000001 // 0
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#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1 ? many triggered spells have this flag
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#define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected
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#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
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@@ -368,7 +368,7 @@ const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
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#define SPELL_ATTR_EX3_TRIGGERED_CAN_TRIGGER_2 0x00000200 // 9 triggered from effect?
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#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
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#define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
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#define SPELL_ATTR_EX3_UNK12 0x00001000 // 12
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#define SPELL_ATTR_EX3_REQUIRE_DEAD_TARGET 0x00001000 // 12
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#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
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#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
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#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
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