*Allow channeled spells to be casted on dead target
*Define relted spell attributes --HG-- branch : trunk
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@@ -1609,6 +1609,7 @@ class Unit : public WorldObject
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void RemoveAllAuras();
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void RemoveArenaAuras(bool onleave = false);
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void RemoveAllAurasOnDeath();
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void RemoveAllAurasRequiringDeadTarget();
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void DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime);
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void _RemoveAllAuraStatMods();
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