*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -7919,6 +7919,16 @@ ObjectMgr::ScriptNameMap & GetScriptNames()
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return objmgr.GetScriptNames();
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}
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GameObjectInfo const *GetGameObjectInfo(uint32 id)
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{
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return objmgr.GetGameObjectInfo(id);
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}
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CreatureInfo const *GetCreatureInfo(uint32 id)
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{
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return objmgr.GetCreatureTemplate(id);
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}
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void ObjectMgr::LoadTransportEvents()
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{
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@@ -948,5 +948,7 @@ TRINITY_DLL_SPEC bool LoadTrinityStrings(DatabaseType& db, char const* table,int
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TRINITY_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id);
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TRINITY_DLL_SPEC uint32 GetScriptId(const char *name);
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TRINITY_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames();
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TRINITY_DLL_SPEC GameObjectInfo const *GetGameObjectInfo(uint32 id);
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TRINITY_DLL_SPEC CreatureInfo const *GetCreatureInfo(uint32 id);
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#endif
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+7
-3
@@ -19612,11 +19612,13 @@ void Player::UpdateAreaDependentAuras( uint32 newArea )
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uint32 Player::GetCorpseReclaimDelay(bool pvp) const
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{
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if( pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP) ||
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!pvp && !sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
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if(pvp)
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{
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return copseReclaimDelay[0];
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if(!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
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return copseReclaimDelay[0];
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}
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else if(!sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE) )
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return 0;
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time_t now = time(NULL);
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// 0..2 full period
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@@ -19687,6 +19689,8 @@ void Player::SendCorpseReclaimDelay(bool load)
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else
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delay = GetCorpseReclaimDelay(pvp);
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if(!delay) return;
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//! corpse reclaim delay 30 * 1000ms or longer at often deaths
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WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4);
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data << uint32(delay*1000);
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+14
-16
@@ -1154,15 +1154,14 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
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if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
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((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + 1000000))
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if(m_customAttr & SPELL_ATTR_CU_LINK_HIT)
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{
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for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
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{
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if(spell_triggered < 0)
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unit->RemoveAurasDueToSpell(-(*i));
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else
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unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
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}
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id + SPELL_LINK_HIT))
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for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
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if(*i < 0)
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unit->RemoveAurasDueToSpell(-(*i));
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else
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unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
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}
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//This is not needed with procflag patch
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@@ -2272,15 +2271,14 @@ void Spell::cast(bool skipCheck)
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TakePower();
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}
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
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if(m_customAttr & SPELL_ATTR_CU_LINK_CAST)
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{
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for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
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{
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if(spell_triggered < 0)
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m_caster->RemoveAurasDueToSpell(-(*i));
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else
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m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
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}
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id))
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for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
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if(*i < 0)
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m_caster->RemoveAurasDueToSpell(-(*i));
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else
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m_caster->CastSpell(m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster, *i, true);
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}
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SetExecutedCurrently(false);
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+1
-16
@@ -240,7 +240,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
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&Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT
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&Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
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&Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
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&Aura::HandleModAttackerSpellHitChance, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
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&Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
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&Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
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&Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
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&Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
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@@ -2094,12 +2094,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
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return;
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}
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// electrical storm safe zone
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if (GetId() == 44007)
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{
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m_target->ApplySpellImmune(44007, IMMUNITY_ID, 43657, apply);
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return;
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}
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break;
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}
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case SPELLFAMILY_MAGE:
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@@ -6430,15 +6424,6 @@ void Aura::HandleAuraConvertRune(bool apply, bool Real)
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}
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}
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void Aura::HandleModAttackerSpellHitChance(bool apply, bool Real)
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{
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if(GetId() != 31224)
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return;
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//cloak of shadows : flare
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m_target->ApplySpellImmune(31224, IMMUNITY_ID, 1543, apply);
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}
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void Aura::HandleModPossess(bool apply, bool Real)
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{
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if(!Real)
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@@ -210,7 +210,6 @@ class TRINITY_DLL_SPEC Aura
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void HandleAuraConvertRune(bool apply, bool Real);
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void HandleAuraIncreaseBaseHealthPercent(bool Apply, bool Real);
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void HandleNoReagentUseAura(bool Apply, bool Real);
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void HandleModAttackerSpellHitChance(bool apply, bool Real);
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void HandlePhase(bool Apply, bool Real);
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virtual ~Aura();
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+20
-1
@@ -2347,8 +2347,27 @@ void SpellMgr::LoadSpellLinked()
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continue;
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}
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if(trigger > 0)
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{
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switch(type)
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{
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case 0: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_CAST; break;
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case 1: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_HIT; break;
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case 2: mSpellCustomAttr[trigger] |= SPELL_ATTR_CU_LINK_AURA; break;
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}
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}
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else
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{
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mSpellCustomAttr[-trigger] |= SPELL_ATTR_CU_LINK_REMOVE;
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}
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if(type) //we will find a better way when more types are needed
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trigger += 1000000;
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{
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if(trigger > 0)
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trigger += SPELL_LINKED_MAX_SPELLS * type;
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else
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trigger -= SPELL_LINKED_MAX_SPELLS * type;
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}
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mSpellLinkedMap[trigger].push_back(effect);
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++count;
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@@ -312,6 +312,16 @@ enum SpellSpecific
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SPELL_PRESENCE = 21,
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};
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#define SPELL_LINKED_MAX_SPELLS 200000
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enum SpellLinkedType
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{
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SPELL_LINK_CAST = 0, // +: cast; -: remove
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SPELL_LINK_HIT = 1 * 200000,
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SPELL_LINK_AURA = 2 * 200000, // +: aura; -: immune
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SPELL_LINK_REMOVE = 0,
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};
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SpellSpecific GetSpellSpecific(uint32 spellId);
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// Different spell properties
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@@ -778,6 +788,11 @@ inline bool IsProfessionSkill(uint32 skill)
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#define SPELL_ATTR_CU_AURA_SPELL 0x00000080
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#define SPELL_ATTR_CU_DIRECT_DAMAGE 0x00000100
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#define SPELL_ATTR_CU_CHARGE 0x00000200
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#define SPELL_ATTR_CU_LINK_CAST 0x00000400
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#define SPELL_ATTR_CU_LINK_HIT 0x00000800
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#define SPELL_ATTR_CU_LINK_AURA 0x00001000
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#define SPELL_ATTR_CU_LINK_REMOVE 0x00002000
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typedef std::vector<uint32> SpellCustomAttribute;
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+31
-10
@@ -3713,6 +3713,18 @@ bool Unit::AddAura(Aura *Aur)
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}
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Aur->ApplyModifier(true,true);
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uint32 id = Aur->GetId();
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if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
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{
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
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for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
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if(*itr < 0)
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ApplySpellImmune(id, IMMUNITY_ID, *itr, true);
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else if(Unit* caster = Aur->GetCaster())
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caster->AddAura(*itr, this);
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}
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sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
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return true;
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}
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@@ -4107,15 +4119,24 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
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if(mode != AURA_REMOVE_BY_STACK)
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{
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)Aur->GetSpellProto()->Id))
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uint32 id = Aur->GetId();
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if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE)
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{
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for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
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{
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if(spell_triggered < 0)
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RemoveAurasDueToSpell(-(*itr));
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else if(Unit* caster = Aur->GetCaster())
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CastSpell(this, *itr, true, 0, 0, caster->GetGUID());
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}
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id))
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for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
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if(*itr < 0)
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RemoveAurasDueToSpell(-(*itr));
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else if(Unit* caster = Aur->GetCaster())
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CastSpell(this, *itr, true, 0, 0, caster->GetGUID());
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}
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if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA)
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{
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if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA))
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for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
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if(*itr < 0)
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ApplySpellImmune(id, IMMUNITY_ID, *itr, false);
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else
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RemoveAurasDueToSpell(*itr);
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}
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}
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@@ -12572,12 +12593,12 @@ void Unit::AddAura(uint32 spellId, Unit* target)
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if(target->IsImmunedToSpellEffect(spellInfo, i))
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continue;
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if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
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/*if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER)
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{
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Aura *Aur = CreateAura(spellInfo, i, NULL, this, this);
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AddAura(Aur);
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}
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else
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else*/
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{
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Aura *Aur = CreateAura(spellInfo, i, NULL, target, this);
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target->AddAura(Aur);
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