Fix item vendor refund for stackable items.
--HG-- branch : trunk
This commit is contained in:
+3
-2
@@ -1055,11 +1055,12 @@ void Item::BuildUpdate(UpdateDataMapType& data_map)
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ClearUpdateMask(false);
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}
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void Item::SaveRefundDataToDB()
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void Item::SaveRefundDataToDB(uint32 count)
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{
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std::ostringstream ss;
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ss << "INSERT INTO item_refund_instance VALUES(";
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ss << "REPLACE INTO item_refund_instance VALUES(";
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ss << GetGUIDLow() << ",";
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ss << count << ", ";
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ss << GetRefundRecipient() << ",";
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ss << GetPaidMoney() << ",";
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ss << GetPaidExtendedCost();
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+1
-1
@@ -243,7 +243,7 @@ class Item : public Object
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virtual bool LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result);
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virtual void DeleteFromDB();
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void DeleteFromInventoryDB();
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void SaveRefundDataToDB();
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void SaveRefundDataToDB(uint32 count);
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void DeleteRefundDataFromDB();
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bool IsBag() const { return GetProto()->InventoryType == INVTYPE_BAG; }
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+17
-14
@@ -1395,15 +1395,17 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
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return;
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}
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uint32 itemCount = item->GetCount();
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WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4);
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data << uint64(guid); // item guid
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data << uint32(item->GetPaidMoney()); // money cost
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data << uint32(iece->reqhonorpoints); // honor point cost
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data << uint32(iece->reqarenapoints); // arena point cost
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for (uint8 i = 0; i < 5; ++i) // item cost data
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data << uint64(guid); // item guid
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data << uint32(item->GetPaidMoney() * itemCount); // money cost
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data << uint32(iece->reqhonorpoints * itemCount); // honor point cost
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data << uint32(iece->reqarenapoints * itemCount); // arena point cost
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for (uint8 i = 0; i < 5; ++i) // item cost data
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{
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data << iece->reqitem[i];
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data << iece->reqitemcount[i];
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data << (iece->reqitemcount[i] * itemCount);
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}
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data << uint32(0);
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data << uint32(GetPlayer()->GetTotalPlayedTime() - item->GetPlayedTime());
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@@ -1453,12 +1455,13 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
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return;
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}
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uint32 moneyRefund = item->GetPaidMoney();
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uint32 itemCount = item->GetCount(); // stacked refundable items.
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uint32 moneyRefund = item->GetPaidMoney()*itemCount;
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bool store_error = false;
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for (uint8 i = 0; i < 5; ++i)
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{
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uint32 count = iece->reqitemcount[i];
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uint32 count = iece->reqitemcount[i] * itemCount;
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uint32 itemid = iece->reqitem[i];
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if (count && itemid)
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@@ -1486,12 +1489,12 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
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data << uint64(guid); // item guid
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data << uint32(0); // 0, or error code
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data << uint32(moneyRefund); // money cost
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data << uint32(iece->reqhonorpoints); // honor point cost
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data << uint32(iece->reqarenapoints); // arena point cost
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data << uint32(iece->reqhonorpoints * itemCount); // honor point cost
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data << uint32(iece->reqarenapoints * itemCount); // arena point cost
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for (uint8 i = 0; i < 5; ++i) // item cost data
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{
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data << iece->reqitem[i];
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data << iece->reqitemcount[i];
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data << (iece->reqitemcount[i] * itemCount);
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}
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SendPacket(&data);
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@@ -1504,7 +1507,7 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
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// Grant back extendedcost items
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for (uint8 i = 0; i < 5; ++i)
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{
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uint32 count = iece->reqitemcount[i];
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uint32 count = iece->reqitemcount[i] * itemCount;
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uint32 itemid = iece->reqitem[i];
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if (count && itemid)
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{
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@@ -1521,12 +1524,12 @@ void WorldSession::HandleItemRefund(WorldPacket &recv_data)
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_player->ModifyMoney(moneyRefund);
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// Grant back Honor points
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uint32 honorRefund = iece->reqhonorpoints;
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uint32 honorRefund = iece->reqhonorpoints * itemCount;
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if (honorRefund)
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_player->ModifyHonorPoints(honorRefund);
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// Grant back Arena points
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uint32 arenaRefund = iece->reqarenapoints;
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uint32 arenaRefund = iece->reqarenapoints * itemCount;
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if (arenaRefund)
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_player->ModifyArenaPoints(arenaRefund);
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}
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+47
-16
@@ -12042,6 +12042,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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if (IsInventoryPos(dst))
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{
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// change item amount before check (for unique max count check)
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AlterRefundReferenceCount(pSrcItem->GetGUID(), pSrcItem->GetCount() - count);
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pSrcItem->SetCount(pSrcItem->GetCount() - count);
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ItemPosCountVec dest;
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@@ -12050,6 +12051,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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{
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delete pNewItem;
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pSrcItem->SetCount(pSrcItem->GetCount() + count);
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AlterRefundReferenceCount(pSrcItem->GetGUID(), pSrcItem->GetCount() + count);
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SendEquipError(msg, pSrcItem, NULL);
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return;
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}
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@@ -12058,10 +12060,18 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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pSrcItem->SendUpdateToPlayer(this);
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pSrcItem->SetState(ITEM_CHANGED, this);
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StoreItem(dest, pNewItem, true);
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AddRefundReference(pNewItem->GetGUID(), count);
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pNewItem->SetPaidExtendedCost(pSrcItem->GetPaidExtendedCost());
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pNewItem->SetPaidMoney(pSrcItem->GetPaidMoney());
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pNewItem->SetRefundRecipient(GetGUIDLow());
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pNewItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, pSrcItem->GetPlayedTime());
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pNewItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
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pNewItem->SaveRefundDataToDB(count);
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}
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else if (IsBankPos (dst))
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{
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// change item amount before check (for unique max count check)
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AlterRefundReferenceCount(pSrcItem->GetGUID(), pSrcItem->GetCount() - count);
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pSrcItem->SetCount(pSrcItem->GetCount() - count);
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ItemPosCountVec dest;
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@@ -12069,6 +12079,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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if (msg != EQUIP_ERR_OK)
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{
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delete pNewItem;
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AlterRefundReferenceCount(pSrcItem->GetGUID(), pSrcItem->GetCount() + count);
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pSrcItem->SetCount(pSrcItem->GetCount() + count);
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SendEquipError(msg, pSrcItem, NULL);
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return;
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@@ -12078,6 +12089,13 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
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pSrcItem->SendUpdateToPlayer(this);
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pSrcItem->SetState(ITEM_CHANGED, this);
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BankItem(dest, pNewItem, true);
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AddRefundReference(pNewItem->GetGUID(), count);
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pNewItem->SetPaidExtendedCost(pSrcItem->GetPaidExtendedCost());
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pNewItem->SetPaidMoney(pSrcItem->GetPaidMoney());
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pNewItem->SetRefundRecipient(GetGUIDLow());
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pNewItem->SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, pSrcItem->GetPlayedTime());
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pNewItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE);
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pNewItem->SaveRefundDataToDB(count);
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}
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else if (IsEquipmentPos (dst))
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{
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@@ -16500,7 +16518,7 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
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else
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{
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QueryResult_AutoPtr result2 = CharacterDatabase.PQuery(
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"SELECT player_guid,paidMoney,paidExtendedCost FROM `item_refund_instance` WHERE item_guid = '%u' AND player_guid = '%u' LIMIT 1",
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"SELECT count,player_guid,paidMoney,paidExtendedCost FROM `item_refund_instance` WHERE item_guid = '%u' AND player_guid = '%u' LIMIT 1",
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item->GetGUIDLow(), GetGUIDLow());
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if (!result2)
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{
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@@ -16512,10 +16530,10 @@ void Player::_LoadInventory(QueryResult_AutoPtr result, uint32 timediff)
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else
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{
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fields = result2->Fetch();
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item->SetRefundRecipient(fields[0].GetUInt32());
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item->SetPaidMoney(fields[1].GetUInt32());
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item->SetPaidExtendedCost(fields[2].GetUInt32());
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AddRefundReference(item->GetGUID());
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item->SetRefundRecipient(fields[1].GetUInt32());
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item->SetPaidMoney(fields[2].GetUInt32());
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item->SetPaidExtendedCost(fields[3].GetUInt32());
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AddRefundReference(item->GetGUID(), fields[0].GetUInt32());
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}
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}
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}
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@@ -17653,14 +17671,14 @@ void Player::_SaveInventory()
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// the client auto counts down in real time after having received the initial played time on the first
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// SMSG_ITEM_REFUND_INFO_RESPONSE packet.
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// Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
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std::set<uint64>::iterator i_next;
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for (std::set<uint64>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
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std::map<uint64, uint32>::iterator i_next;
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for (std::map<uint64, uint32>::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
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{
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// use copy iterator because itr may be invalid after operations in this loop
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i_next = itr;
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++i_next;
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Item* iPtr = GetItemByGuid(*itr);
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Item* iPtr = GetItemByGuid(itr->first);
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if (iPtr)
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{
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iPtr->UpdatePlayedTime(this);
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@@ -17668,7 +17686,7 @@ void Player::_SaveInventory()
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}
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else
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{
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sLog.outError("Can't find item guid " UI64FMTD " but is in refundable storage for player %u ! Removing.", (*itr), GetGUIDLow());
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sLog.outError("Can't find item guid " UI64FMTD " but is in refundable storage for player %u ! Removing.", itr->first, GetGUIDLow());
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m_refundableItems.erase(itr);
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}
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}
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@@ -19525,8 +19543,8 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
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it->SetRefundRecipient(GetGUIDLow());
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it->SetPaidMoney(price);
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it->SetPaidExtendedCost(crItem->ExtendedCost);
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it->SaveRefundDataToDB();
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AddRefundReference(it->GetGUID());
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it->SaveRefundDataToDB(it->GetCount());
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AddRefundReference(it->GetGUID(), it->GetCount());
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}
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}
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}
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@@ -19583,8 +19601,8 @@ bool Player::BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint
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it->SetRefundRecipient(GetGUIDLow());
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it->SetPaidMoney(price);
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it->SetPaidExtendedCost(crItem->ExtendedCost);
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it->SaveRefundDataToDB();
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AddRefundReference(it->GetGUID());
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it->SaveRefundDataToDB(it->GetCount());
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AddRefundReference(it->GetGUID(), it->GetCount());
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}
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}
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}
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@@ -23603,12 +23621,25 @@ void Player::SendDuelCountdown(uint32 counter)
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GetSession()->SendPacket(&data);
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}
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void Player::AddRefundReference(uint64 it)
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void Player::AddRefundReference(uint64 it, uint32 stackCount)
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{
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m_refundableItems.insert(it);
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m_refundableItems[it] = stackCount;
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}
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void Player::DeleteRefundReference(uint64 it)
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{
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m_refundableItems.erase(it);
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std::map<uint64,uint32>::iterator itr = m_refundableItems.find(it);
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if (itr != m_refundableItems.end())
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{
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m_refundableItems.erase(itr);
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}
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}
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void Player::AlterRefundReferenceCount(uint64 it, uint32 newCount)
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{
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std::map<uint64,uint32>::iterator itr = m_refundableItems.find(it);
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if (itr != m_refundableItems.end())
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{
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itr->second = newCount;
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}
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}
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+3
-2
@@ -1200,7 +1200,8 @@ class Player : public Unit, public GridObject<Player>
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uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
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uint8 _CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL) const;
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void AddRefundReference(uint64 it);
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void AddRefundReference(uint64 it, uint32 stackCount);
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void AlterRefundReferenceCount(uint64 it, uint32 newCount);
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void DeleteRefundReference(uint64 it);
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void ApplyEquipCooldown(Item * pItem);
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@@ -2588,7 +2589,7 @@ class Player : public Unit, public GridObject<Player>
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uint8 _CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot) const;
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Item* _StoreItem(uint16 pos, Item *pItem, uint32 count, bool clone, bool update);
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std::set<uint64> m_refundableItems;
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std::map<uint64, uint32> m_refundableItems;
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void UpdateKnownCurrencies(uint32 itemId, bool apply);
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int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
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