Core/Spells: Limited SPELL_ATTR3_PLAYERS_ONLY attribute to only allow players, not pets and totems. This fixes many boss area spells incorrectly selecting pets and totems as their targets.
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@@ -1832,7 +1832,10 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, SpellNo
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Trinity::SpellNotifierCreatureAndPlayer notifier(m_caster, TagUnitMap, radius, type, TargetType, pos, entry, m_spellInfo);
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if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_PLAYERS_ONLY) || (TargetType == SPELL_TARGETS_ENTRY && !entry))
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{
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m_caster->GetMap()->VisitWorld(pos->m_positionX, pos->m_positionY, radius, notifier);
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TagUnitMap.remove_if(Trinity::ObjectTypeIdCheck(TYPEID_PLAYER, false)); // above line will select also pets and totems, remove them
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}
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else
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m_caster->GetMap()->VisitAll(pos->m_positionX, pos->m_positionY, radius, notifier);
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@@ -4945,7 +4948,7 @@ SpellCastResult Spell::CheckCast(bool strict)
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if (castResult != SPELL_CAST_OK)
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return castResult;
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}
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if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURAS))
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{
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castResult = CheckCasterAuras();
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