Core/Dungeon Finder: Do not allow to join if selected dungeons and raids
--HG-- branch : trunk
This commit is contained in:
@@ -570,15 +570,33 @@ void LFGMgr::Join(Player* plr)
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if (!dungeons || !dungeons->size())
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if (!dungeons || !dungeons->size())
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result = LFG_JOIN_NOT_MEET_REQS;
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result = LFG_JOIN_NOT_MEET_REQS;
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else // Check if all dungeons are valid
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else // Check if all dungeons are valid
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{
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bool isDungeon = false;
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bool isRaid = false;
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LfgType type = LFG_TYPE_NONE;
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for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
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for (LfgDungeonSet::const_iterator it = dungeons->begin(); it != dungeons->end(); ++it)
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{
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{
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if (!GetDungeonGroupType(*it))
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type = GetDungeonType(*it);
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switch(type)
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{
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{
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case LFG_TYPE_DUNGEON:
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case LFG_TYPE_HEROIC:
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if (isRaid)
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result = LFG_JOIN_MIXED_RAID_DUNGEON;
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isDungeon = true;
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break;
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case LFG_TYPE_RAID:
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if (isDungeon)
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result = LFG_JOIN_MIXED_RAID_DUNGEON;
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isRaid = true;
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break;
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default:
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result = LFG_JOIN_DUNGEON_INVALID;
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result = LFG_JOIN_DUNGEON_INVALID;
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break;
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break;
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}
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}
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}
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}
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}
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}
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}
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// Group checks
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// Group checks
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if (grp && result == LFG_JOIN_OK)
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if (grp && result == LFG_JOIN_OK)
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@@ -614,7 +632,6 @@ void LFGMgr::Join(Player* plr)
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if (grp && !grp->isLFGGroup())
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if (grp && !grp->isLFGGroup())
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plr->SetLfgState(LFG_STATE_NONE);
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plr->SetLfgState(LFG_STATE_NONE);
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plr->GetSession()->SendLfgJoinResult(result);
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plr->GetSession()->SendLfgJoinResult(result);
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plr->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_ROLECHECK_FAILED);
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return;
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return;
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}
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}
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@@ -2174,17 +2191,17 @@ LfgReward const* LFGMgr::GetRandomDungeonReward(uint32 dungeon, uint8 level)
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}
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}
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/// <summary>
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/// <summary>
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/// Given a Dungeon id returns the dungeon Group Type
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/// Given a Dungeon id returns the dungeon Type
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/// </summary>
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/// </summary>
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/// <param name="uint32">Dungeon id</param>
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/// <param name="uint32">Dungeon id</param>
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/// <returns>uint8: GroupType</returns>
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/// <returns>uint8: Type</returns>
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uint8 LFGMgr::GetDungeonGroupType(uint32 dungeonId)
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LfgType LFGMgr::GetDungeonType(uint32 dungeonId)
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{
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{
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LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId);
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LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId);
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if (!dungeon)
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if (!dungeon)
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return 0;
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return LFG_TYPE_NONE;
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return dungeon->grouptype;
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return LfgType(dungeon->type);
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}
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}
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/// <summary>
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/// <summary>
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@@ -42,6 +42,7 @@ enum LFGenum
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enum LfgType
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enum LfgType
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{
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{
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LFG_TYPE_NONE = 0, // Internal use only
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LFG_TYPE_DUNGEON = 1,
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LFG_TYPE_DUNGEON = 1,
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LFG_TYPE_RAID = 2,
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LFG_TYPE_RAID = 2,
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LFG_TYPE_QUEST = 3,
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LFG_TYPE_QUEST = 3,
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@@ -294,7 +295,7 @@ class LFGMgr
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LfgLockStatusMap* GetGroupLockStatusDungeons(PlayerSet* pPlayers, LfgDungeonSet* dungeons, bool useEntry = true);
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LfgLockStatusMap* GetGroupLockStatusDungeons(PlayerSet* pPlayers, LfgDungeonSet* dungeons, bool useEntry = true);
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LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
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LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
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LfgDungeonSet* GetAllDungeons();
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LfgDungeonSet* GetAllDungeons();
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uint8 GetDungeonGroupType(uint32 dungeon);
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LfgType GetDungeonType(uint32 dungeon);
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LfgRewardMap m_RewardMap; // Stores rewards for random dungeons
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LfgRewardMap m_RewardMap; // Stores rewards for random dungeons
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std::map<uint32, uint32> m_EncountersByAchievement; // Stores dungeon ids associated with achievements (for rewards)
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std::map<uint32, uint32> m_EncountersByAchievement; // Stores dungeon ids associated with achievements (for rewards)
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