*Remove function passengerleft

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-27 19:26:18 -05:00
parent 5ce0b50fc6
commit a795df9cca
5 changed files with 46 additions and 16 deletions
+1 -2
View File
@@ -160,8 +160,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
void SetGazeOn(Unit *target);
virtual void PassengerBoarded(Unit *who, int8 seatId) {}
virtual void PassengerLeft(Unit *who, int8 seatId) {}
virtual void PassengerBoarded(Unit *who, int8 seatId, bool apply) {}
protected:
bool _EnterEvadeMode();
+2 -2
View File
@@ -275,7 +275,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
}
if(((Creature*)me)->IsAIEnabled)
((Creature*)me)->AI()->PassengerBoarded(unit, seat->first);
((Creature*)me)->AI()->PassengerBoarded(unit, seat->first, true);
}
//if(unit->GetTypeId() == TYPEID_PLAYER)
@@ -316,7 +316,7 @@ void Vehicle::RemovePassenger(Unit *unit)
me->RemoveCharmedBy(unit);
if(me->GetTypeId() == TYPEID_UNIT && ((Creature*)me)->IsAIEnabled)
((Creature*)me)->AI()->PassengerLeft(unit, seat->first);
((Creature*)me)->AI()->PassengerBoarded(unit, seat->first, false);
// only for flyable vehicles?
//CastSpell(this, 45472, true); // Parachute