*Remove function passengerleft
--HG-- branch : trunk
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@@ -160,8 +160,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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void SetGazeOn(Unit *target);
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virtual void PassengerBoarded(Unit *who, int8 seatId) {}
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virtual void PassengerLeft(Unit *who, int8 seatId) {}
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virtual void PassengerBoarded(Unit *who, int8 seatId, bool apply) {}
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protected:
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bool _EnterEvadeMode();
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@@ -275,7 +275,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId)
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}
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if(((Creature*)me)->IsAIEnabled)
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((Creature*)me)->AI()->PassengerBoarded(unit, seat->first);
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((Creature*)me)->AI()->PassengerBoarded(unit, seat->first, true);
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}
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//if(unit->GetTypeId() == TYPEID_PLAYER)
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@@ -316,7 +316,7 @@ void Vehicle::RemovePassenger(Unit *unit)
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me->RemoveCharmedBy(unit);
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if(me->GetTypeId() == TYPEID_UNIT && ((Creature*)me)->IsAIEnabled)
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((Creature*)me)->AI()->PassengerLeft(unit, seat->first);
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((Creature*)me)->AI()->PassengerBoarded(unit, seat->first, false);
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// only for flyable vehicles?
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//CastSpell(this, 45472, true); // Parachute
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