Fixed build
This commit is contained in:
@@ -204,15 +204,16 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
|
||||
temp.raw.param3 = fields[8].GetInt32();
|
||||
temp.raw.param4 = fields[9].GetInt32();
|
||||
|
||||
CreatureTemplate* cInfo = sObjectMgr->GetCreatureTemplate(temp.creature_id);
|
||||
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id);
|
||||
//Creature does not exist in database
|
||||
if (!cInfo)
|
||||
{
|
||||
sLog->outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id);
|
||||
sLog->outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cInfo->AIName != "EventAI")
|
||||
// Only on the first script
|
||||
if (cInfo->AIName != "EventAI" && m_CreatureEventAI_Event_Map[creature_id].empty())
|
||||
sLog->outErrorDb("Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id);
|
||||
|
||||
//No chance of this event occuring
|
||||
|
||||
Reference in New Issue
Block a user