Core/Misc:

- Changed some error messages for changing spec to be displayed as debug messages.
- Fixed compile warnings.
This commit is contained in:
kaelima
2011-06-11 19:05:47 +02:00
parent 5bbeccd00f
commit a73c7f506e
3 changed files with 8 additions and 8 deletions
+5 -5
View File
@@ -6622,13 +6622,13 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
{
if (button >= MAX_ACTION_BUTTONS)
{
sLog->outError( "Action %u not added into button %u for player %s: button must be < %u", action, button, GetName(), MAX_ACTION_BUTTONS );
sLog->outDebug("Action %u not added into button %u for player %s: button must be < %u", action, button, GetName(), MAX_ACTION_BUTTONS);
return false;
}
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
{
sLog->outError( "Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE );
sLog->outDebug("Action %u not added into button %u for player %s: action must be < %u", action, button, GetName(), MAX_ACTION_BUTTON_ACTION_VALUE);
return false;
}
@@ -6637,20 +6637,20 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_SPELL:
if (!sSpellStore.LookupEntry(action))
{
sLog->outError( "Spell action %u not added into button %u for player %s: spell not exist", action, button, GetName() );
sLog->outError("Spell action %u not added into button %u for player %s: spell not exist", action, button, GetName());
return false;
}
if (!HasSpell(action))
{
sLog->outError( "Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() );
sLog->outDebug("Spell action %u not added into button %u for player %s: player don't known this spell", action, button, GetName());
return false;
}
break;
case ACTION_BUTTON_ITEM:
if (!sObjectMgr->GetItemTemplate(action))
{
sLog->outError( "Item action %u not added into button %u for player %s: item not exist", action, button, GetName() );
sLog->outError("Item action %u not added into button %u for player %s: item not exist", action, button, GetName());
return false;
}
break;