--HG--
branch : trunk
This commit is contained in:
Xanadu
2010-03-17 17:43:28 +01:00
parent e5cbe017f4
commit a73b9b0f1e
3 changed files with 30 additions and 41 deletions
-7
View File
@@ -584,10 +584,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
m_creature->SendMeleeAttackStart(victim);
}
if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
{
//m_creature->GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MoveChase(victim, AttackDistance, AttackAngle); // Targeted movement generator will start melee automatically, no need to send it explicitly
}
}
}
else
@@ -601,11 +598,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
m_creature->SendMeleeAttackStop(victim);
}
if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
{
//m_creature->StopMoving();
//m_creature->GetMotionMaster()->Clear(false);
m_creature->GetMotionMaster()->MoveIdle();
}
}
}
break;
-2
View File
@@ -1415,8 +1415,6 @@ void Aura::HandleAuraSpecificMods(AuraApplication const * aurApp, Unit * caster,
// Drain Soul - If the target is at or below 25% health, Drain Soul causes four times the normal damage
if (GetSpellProto()->SpellFamilyFlags[0] & 0x00004000)
{
if (!target)
break;
if (apply)
{
if (target != caster && target->GetHealth() <= target->GetMaxHealth() / 4)
+30 -32
View File
@@ -14795,38 +14795,36 @@ void Unit::SetControlled(bool apply, UnitState state)
switch(state)
{
case UNIT_STAT_STUNNED:
{
addUnitState(state);
SetStunned(true);
CastStop();
}
break;
case UNIT_STAT_ROOT:
if (!hasUnitState(UNIT_STAT_STUNNED))
{
addUnitState(state);
SetRooted(true);
}
break;
case UNIT_STAT_CONFUSED:
if (!hasUnitState(UNIT_STAT_STUNNED))
{
addUnitState(state);
SetConfused(true);
CastStop();
}
break;
case UNIT_STAT_FLEEING:
if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
{
addUnitState(state);
SetFeared(true);
CastStop();
}
break;
default:
break;
case UNIT_STAT_STUNNED:
addUnitState(state);
SetStunned(true);
CastStop();
break;
case UNIT_STAT_ROOT:
if (!hasUnitState(UNIT_STAT_STUNNED))
{
addUnitState(state);
SetRooted(true);
}
break;
case UNIT_STAT_CONFUSED:
if (!hasUnitState(UNIT_STAT_STUNNED))
{
addUnitState(state);
SetConfused(true);
CastStop();
}
break;
case UNIT_STAT_FLEEING:
if (!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
{
addUnitState(state);
SetFeared(true);
CastStop();
}
break;
default:
break;
}
}
else