Scripts: Fix some code style issues in scripts

This commit is contained in:
Nay
2012-09-23 22:16:28 +01:00
parent 91fd408446
commit a7386bd1b3
4 changed files with 27 additions and 29 deletions
+1 -1
View File
@@ -2989,7 +2989,7 @@ void SpellMgr::LoadDbcDataCorrections()
switch (spellInfo->Id)
{
case 42730:
case 42730:
spellInfo->EffectTriggerSpell[EFFECT_1] = 42739;
break;
case 59735:
@@ -133,7 +133,7 @@ public:
struct boss_eregosAI : public BossAI
{
boss_eregosAI(Creature* creature) : BossAI(creature, DATA_EREGOS_EVENT) { }
void Reset()
{
_Reset();
@@ -166,7 +166,7 @@ public:
};
};
enum TickingTimeBomb
enum TickingTimeBomb
{
SPELL_TICKING_TIME_BOMB_EXPLODE = 59687
};
@@ -189,7 +189,7 @@ class spell_ticking_time_bomb : public SpellScriptLoader
if (GetCaster() == GetTarget())
{
GetTarget()->CastSpell(GetTarget(), SPELL_TICKING_TIME_BOMB_EXPLODE, true);
}
}
}
void Register()
+23 -25
View File
@@ -1696,9 +1696,7 @@ public:
void Reset()
{
if (me->GetReactState() != REACT_PASSIVE)
{
me->SetReactState(REACT_PASSIVE);
}
rebuff = 0;
}
@@ -1738,33 +1736,33 @@ public:
void GotStinged(uint64 casterGUID)
{
if(Player* caster = Player::GetPlayer(*me, casterGUID))
if (Player* caster = Player::GetPlayer(*me, casterGUID))
{
uint32 step = caster->GetAuraCount(SPELL_NEURAL_NEEDLE) + 1;
switch (step)
{
case 1:
DoScriptText(SAY_IMPRISIONED_BERYL_1, me);
break;
case 2:
DoScriptText(SAY_IMPRISIONED_BERYL_2, me, caster);
break;
case 3:
DoScriptText(SAY_IMPRISIONED_BERYL_3, me);
break;
case 4:
DoScriptText(SAY_IMPRISIONED_BERYL_4, me);
break;
case 5:
DoScriptText(SAY_IMPRISIONED_BERYL_5, me);
break;
case 6:
DoScriptText(SAY_IMPRISIONED_BERYL_6, me, caster);
break;
case 7:
DoScriptText(SAY_IMPRISIONED_BERYL_7, me);
caster->KilledMonsterCredit(25478, 0);
break;
case 1:
DoScriptText(SAY_IMPRISIONED_BERYL_1, me);
break;
case 2:
DoScriptText(SAY_IMPRISIONED_BERYL_2, me, caster);
break;
case 3:
DoScriptText(SAY_IMPRISIONED_BERYL_3, me);
break;
case 4:
DoScriptText(SAY_IMPRISIONED_BERYL_4, me);
break;
case 5:
DoScriptText(SAY_IMPRISIONED_BERYL_5, me);
break;
case 6:
DoScriptText(SAY_IMPRISIONED_BERYL_6, me, caster);
break;
case 7:
DoScriptText(SAY_IMPRISIONED_BERYL_7, me);
caster->KilledMonsterCredit(NPC_IMPRISONED_BERYL_SORCERER, 0);
break;
}
}
}