*Update of procflag system:

-Improved holy concentration, Second wind and other spells which can trigger from triggered spells should work correctly now
-Allow potions to trigger

--HG--
branch : trunk
This commit is contained in:
QAston
2009-04-18 21:25:48 +02:00
parent db65f3c111
commit a731f9a3c0
4 changed files with 31 additions and 43 deletions
+1 -1
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@@ -345,7 +345,7 @@ enum SpellCategory
#define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
#define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX3_CAN_PROC_TRIGGERED 0x04000000 // 26
#define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
+6 -40
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@@ -663,47 +663,13 @@ void Spell::FillTargetMap()
void Spell::prepareDataForTriggerSystem()
{
//==========================================================================================
// Now fill data for trigger system, need know:
// Ñan spell trigger another or not ( m_canTrigger )
// Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
//==========================================================================================
// Fill flag can spell trigger or not
// TODO: possible exist spell attribute for this
m_canTrigger = false;
if (m_CastItem)
m_canTrigger = false; // Do not trigger from item cast spell
else if (!m_IsTriggeredSpell)
m_canTrigger = true; // Normal cast - can trigger
else if (!m_triggeredByAuraSpell)
m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
m_canTrigger = true;
if (!m_canTrigger) // Exceptions (some periodic triggers)
{
switch (m_spellInfo->SpellFamilyName)
{
case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers need do it
if (m_spellInfo->SpellFamilyFlags[0] & 0x200080) m_canTrigger = true;
break;
case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
if (m_spellInfo->SpellFamilyFlags[1] & 0x00008000 || m_spellInfo->SpellFamilyFlags[0] & 0x00000060) m_canTrigger = true;
break;
case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it
if (m_spellInfo->SpellFamilyFlags[1] & 0x00018000) m_canTrigger = true;
break;
case SPELLFAMILY_ROGUE: // For poisons need do it
if (m_spellInfo->SpellFamilyFlags[1] & 0x00000010 || m_spellInfo->SpellFamilyFlags[0] & 0x1001E000) m_canTrigger = true;
break;
case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot/Freezing Trap Effect
if (m_spellInfo->SpellFamilyFlags[1] & 0x01002000
|| m_spellInfo->SpellFamilyFlags[0] & 0x0000021C ||
m_spellInfo->SpellFamilyFlags[2] & 0x200) m_canTrigger = true;
break;
case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it
if (m_spellInfo->SpellFamilyFlags[1] & 0x00010009 || m_spellInfo->SpellFamilyFlags[0] & 0x00B80400) m_canTrigger = true;
break;
}
}
if (m_CastItem && m_spellInfo->SpellFamilyName != SPELLFAMILY_POTION)
m_canTrigger = false; // Do not trigger from item cast spell(except potions)
// Get data for type of attack and fill base info for trigger
switch (m_spellInfo->DmgClass)
@@ -944,7 +910,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Fill base trigger info
uint32 procAttacker = m_procAttacker;
uint32 procVictim = m_procVictim;
uint32 procEx = PROC_EX_NONE;
uint32 procEx = m_triggeredByAuraSpell || m_CastItem ? PROC_EX_INTERNAL_TRIGGERED : PROC_EX_NONE;
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
@@ -1011,7 +977,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Send log damage message to client
caster->SendSpellNonMeleeDamageLog(&damageInfo);
procEx = createProcExtendMask(&damageInfo, missInfo);
procEx |= createProcExtendMask(&damageInfo, missInfo);
procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
@@ -1035,7 +1001,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
{
// Fill base damage struct (unitTarget - is real spell target)
SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
procEx = createProcExtendMask(&damageInfo, missInfo);
procEx |= createProcExtendMask(&damageInfo, missInfo);
// Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
+16 -1
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@@ -1176,6 +1176,13 @@ void SpellMgr::LoadSpellBonusess()
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active)
{
// Additional checks for triggered spells
if (procExtra & PROC_EX_INTERNAL_TRIGGERED)
{
if (!(procSpell->AttributesEx3 & SPELL_ATTR_EX3_CAN_PROC_TRIGGERED))
return false;
}
// No extra req need
uint32 procEvent_procEx = PROC_EX_NONE;
@@ -1200,6 +1207,10 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
}
else // For spells need check school/spell family/family mask
{
// Potions can trigger only if spellfamily given
if (procSpell->SpellFamilyName == SPELLFAMILY_POTION && !spellProcEvent->spellFamilyName)
return false;
// Check (if set) for school
if(spellProcEvent->schoolMask && (spellProcEvent->schoolMask & procSpell->SchoolMask) == 0)
return false;
@@ -1217,6 +1228,10 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
}
}
}
// potions can trigger only if have spell_proc entry
else if (procSpell && procSpell->SpellFamilyName==SPELLFAMILY_POTION)
return false;
// Check for extra req (if none) and hit/crit
if (procEvent_procEx == PROC_EX_NONE)
{
@@ -1227,7 +1242,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr
else // Passive spells hits here only if resist/reflect/immune/evade
{
// Exist req for PROC_EX_EX_TRIGGER_ALWAYS
if (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS)
if ((procExtra & AURA_SPELL_PROC_EX_MASK) && (procEvent_procEx & PROC_EX_EX_TRIGGER_ALWAYS))
return true;
// Passive spells can`t trigger if need hit
if ((procEvent_procEx & PROC_EX_NORMAL_HIT) && !active)
+8 -1
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@@ -435,11 +435,18 @@ enum ProcFlagsEx
PROC_EX_AURA_REMOVE_DESTROY = 0x0002000, // aura absorb destroy or dispel
PROC_EX_AURA_REMOVE_EXPIRE = 0x0004000, // aura remove by default and by cancel
PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000 // If set trigger always but only one time (not used)
PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not used)
PROC_EX_INTERNAL_TRIGGERED = 0x4000000 // Only for internal use
};
#define AURA_REMOVE_PROC_EX_MASK \
(PROC_EX_AURA_REMOVE_DESTROY | PROC_EX_AURA_REMOVE_EXPIRE)
#define AURA_SPELL_PROC_EX_MASK \
(PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT | PROC_EX_MISS | \
PROC_EX_RESIST | PROC_EX_DODGE | PROC_EX_PARRY | PROC_EX_BLOCK | \
PROC_EX_EVADE | PROC_EX_IMMUNE | PROC_EX_DEFLECT | \
PROC_EX_ABSORB | PROC_EX_REFLECT | PROC_EX_INTERRUPT)
struct SpellProcEventEntry
{
uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2