*Some update of vehicle code.
--HG-- branch : trunk
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@@ -1629,8 +1629,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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bool m_ControlledByPlayer;
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void EnterVehicle(Vehicle *vehicle);
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void EnterVehicle(Vehicle *vehicle, int8 seatId = -1);
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void ExitVehicle();
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void ChangeSeat(int8 seatId, bool next = true);
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// Transports
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Transport * GetTransport() const { return m_transport; }
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