[7266] Use DBC data for auction cut/deposit percents and location (auiction house id in fact).

More auction related code refactoring,
Move auction related code from ObjectMgr to AuctionHouseMgr.
Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-13 19:50:20 -06:00
parent 468132696a
commit a72c0d223d
18 changed files with 221 additions and 747 deletions
+1 -22
View File
@@ -20,28 +20,7 @@
#ifndef _PLAYER_DUMP_H
#define _PLAYER_DUMP_H
/*
#include "Log.h"
#include "Object.h"
#include "Bag.h"
#include "Creature.h"
#include "Player.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Corpse.h"
#include "QuestDef.h"
#include "Path.h"
#include "ItemPrototype.h"
#include "NPCHandler.h"
#include "Database/DatabaseEnv.h"
#include "AuctionHouseMgr.h"
#include "Mail.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "Policies/Singleton.h"
#include "Database/SQLStorage.h"
*/
#include <string>
#include <map>
#include <set>