[7266] Use DBC data for auction cut/deposit percents and location (auiction house id in fact).
More auction related code refactoring, Move auction related code from ObjectMgr to AuctionHouseMgr. Author: VladimirMangos --HG-- branch : trunk
This commit is contained in:
@@ -62,7 +62,7 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
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{
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if (!AHBSeller)
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return;
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AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID());
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMapByLocation(config->GetAHID());
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uint32 items = 0;
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uint32 minItems = config->GetMinItems();
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uint32 maxItems = config->GetMaxItems();
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@@ -98,7 +98,7 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
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for (AuctionHouseObject::AuctionEntryMap::iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
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{
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AuctionEntry *Aentry = itr->second;
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Item *item = objmgr.GetAItem(Aentry->item_guidlow);
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Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
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if( item )
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{
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ItemPrototype const *prototype = item->GetProto();
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@@ -328,31 +328,29 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
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auctionEntry->bidder = 0;
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auctionEntry->bid = 0;
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auctionEntry->deposit = 0;
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auctionEntry->location = config->GetAHID();
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auctionEntry->time = (time_t) (urand(config->GetMinTime(), config->GetMaxTime()) * 60 * 60 + time(NULL));
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auctionEntry->expire_time = (time_t) (urand(config->GetMinTime(), config->GetMaxTime()) * 60 * 60 + time(NULL));
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item->SaveToDB();
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item->RemoveFromUpdateQueueOf(AHBplayer);
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objmgr.AddAItem(item);
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auctionmgr.AddAItem(item);
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auctionHouse->AddAuction(auctionEntry);
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CharacterDatabase.PExecute("INSERT INTO `auctionhouse` (`id`,"
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"`auctioneerguid`,`itemguid`,`item_template`,"
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"`itemowner`,`buyoutprice`,`time`,`buyguid`,"
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"`lastbid`,`startbid`,`deposit`,`location`) "
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"`lastbid`,`startbid`,`deposit`) "
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"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', "
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"'" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
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"'" I64FMTD "', '%u', '%u', '%u', '%u')",
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auctionEntry->Id,
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auctionEntry->auctioneer,
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auctionEntry->item_guidlow,
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auctionEntry->item_template,
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auctionEntry->owner,
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auctionEntry->buyout,
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(uint64) auctionEntry->time,
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(uint64) auctionEntry->expire_time,
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auctionEntry->bidder,
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auctionEntry->bid,
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auctionEntry->startbid,
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auctionEntry->deposit,
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auctionEntry->location);
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auctionEntry->deposit);
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}
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}
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@@ -362,7 +360,7 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
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return;
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// Fetches content of selected AH
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AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID());
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMapByLocation(config->GetAHID());
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AuctionHouseObject::AuctionEntryMap::iterator itr;
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itr = auctionHouse->GetAuctionsBegin();
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@@ -399,7 +397,7 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
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AuctionEntry* auction = auctionHouse->GetAuction(auctionID);
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// get exact item information
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Item *pItem = objmgr.GetAItem(auction->item_guidlow);
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Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
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if (!pItem)
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{
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sLog.outError("Item doesn't exists, perhaps bought already?");
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@@ -564,9 +562,9 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
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{sLog.outError("bidprice: %u", bidprice);}
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// Check our bid is high enough to be valid. If not, correct it to minimum.
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if((currentprice + objmgr.GetAuctionOutBid(currentprice)) > bidprice)
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if((currentprice + auction->GetAuctionOutBid()) > bidprice)
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{
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bidprice = currentprice + objmgr.GetAuctionOutBid(currentprice);
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bidprice = currentprice + auction->GetAuctionOutBid();
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if(debug_Out)
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{sLog.outError("bidprice(>): %u", bidprice);}
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}
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@@ -614,11 +612,11 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
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auction->bid = auction->buyout;
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// Send mails to buyer & seller
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objmgr.SendAuctionSuccessfulMail( auction );
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objmgr.SendAuctionWonMail( auction );
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auctionmgr.SendAuctionSuccessfulMail( auction );
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auctionmgr.SendAuctionWonMail( auction );
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// Remove item from auctionhouse
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objmgr.RemoveAItem(auction->item_guidlow);
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auctionmgr.RemoveAItem(auction->item_guidlow);
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// Remove auction
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auctionHouse->RemoveAuction(auction->Id);
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// Remove from database
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@@ -945,7 +943,7 @@ void AuctionHouseBotCommands(uint32 command, AuctionLocation ahMapID, uint32 col
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{
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case 0: //ahexpire
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{
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AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(ahMapID);
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMapByLocation(ahMapID);
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AuctionHouseObject::AuctionEntryMap::iterator itr;
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itr = auctionHouse->GetAuctionsBegin();
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@@ -953,7 +951,7 @@ void AuctionHouseBotCommands(uint32 command, AuctionLocation ahMapID, uint32 col
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while (itr != auctionHouse->GetAuctionsEnd())
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{
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if (itr->second->owner == AHBplayerGUID)
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itr->second->time = sWorld.GetGameTime();
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itr->second->expire_time = sWorld.GetGameTime();
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++itr;
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}
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@@ -55,67 +55,19 @@ void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
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SendAuctionHello(guid, unit);
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}
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static AuctionLocation AuctioneerFactionToLocation(uint32 faction)
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{
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if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
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return AUCTION_NEUTRAL;
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FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(faction);
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if(!u_entry)
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return AUCTION_NEUTRAL;
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if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
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return AUCTION_ALLIANCE;
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else if(u_entry->ourMask & FACTION_MASK_HORDE)
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return AUCTION_HORDE;
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else
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return AUCTION_NEUTRAL;
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}
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//this void causes that auction window is opened
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void WorldSession::SendAuctionHello( uint64 guid, Creature* unit )
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{
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AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
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if(!ahEntry)
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return;
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WorldPacket data( MSG_AUCTION_HELLO, 12 );
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data << (uint64) guid;
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data << (uint32) AuctioneerFactionToLocation(unit->getFaction());
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data << (uint32) ahEntry->houseId;
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SendPacket( &data );
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}
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//this function inserts to WorldPacket auction's data
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bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction)
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{
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Item *pItem = objmgr.GetAItem(auction->item_guidlow);
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if (!pItem)
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{
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sLog.outError("auction to item, that doesn't exist !!!!");
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return false;
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}
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data << (uint32) auction->Id;
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data << (uint32) pItem->GetEntry();
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for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
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{
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data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
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data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
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data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
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}
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data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
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data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
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data << (uint32) pItem->GetCount(); //item->count
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data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
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data << (uint32) 0; //Unknown
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data << (uint64) auction->owner; //Auction->owner
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data << (uint32) auction->startbid; //Auction->startbid (not sure if useful)
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data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0);
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//minimal outbid
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data << (uint32) auction->buyout; //auction->buyout
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data << (uint32) (auction->time - time(NULL)) * 1000; //time left
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data << (uint64) auction->bidder; //auction->bidder current
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data << (uint32) auction->bid; //current bid
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return true;
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}
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//call this method when player bids, creates, or deletes auction
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void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError )
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{
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@@ -173,12 +125,12 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPri
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msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
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if (oldBidder && !_player)
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oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, AHBplayerGUID, newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
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oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, AHBplayerGUID, newPrice, auction->GetAuctionOutBid(), auction->item_template);
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if (oldBidder && _player)
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oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
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oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
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WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
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WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
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}
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}
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@@ -198,7 +150,7 @@ void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
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std::ostringstream msgAuctionCancelledSubject;
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msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER;
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WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
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WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
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}
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}
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@@ -223,6 +175,14 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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return;
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}
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AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction());
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if(!auctionHouseEntry)
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{
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sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)) );
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return;
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}
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// client send time in minutes, convert to common used sec time
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etime *= MINUTE;
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@@ -243,7 +203,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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Item *it = pl->GetItemByGuid( item );
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//do not allow to sell already auctioned items
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if(objmgr.GetAItem(GUID_LOPART(item)))
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if(auctionmgr.GetAItem(GUID_LOPART(item)))
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{
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sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
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SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
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@@ -268,12 +228,10 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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return;
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}
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AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
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AuctionHouseObject * mAuctions;
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mAuctions = objmgr.GetAuctionsMap( location );
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
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//we have to take deposit :
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uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it );
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uint32 deposit = auctionmgr.GetAuctionDeposit( auctionHouseEntry, etime, it );
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if ( pl->GetMoney() < deposit )
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{
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SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
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@@ -300,22 +258,20 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
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AH->bidder = 0;
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AH->bid = 0;
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AH->buyout = buyout;
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AH->time = time(NULL) + auction_time;
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AH->expire_time = time(NULL) + auction_time;
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AH->deposit = deposit;
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AH->location = location;
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AH->auctionHouseEntry = auctionHouseEntry;
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sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location);
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mAuctions->AddAuction(AH);
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sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, AH->GetHouseId());
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auctionHouse->AddAuction(AH);
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objmgr.AddAItem(it);
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auctionmgr.AddAItem(it);
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pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true);
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CharacterDatabase.BeginTransaction();
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it->DeleteFromInventoryDB();
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it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
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CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location) "
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"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
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AH->Id, AH->auctioneer, AH->item_guidlow, AH->item_template, AH->owner, AH->buyout, (uint64)AH->time, AH->bidder, AH->bid, AH->startbid, AH->deposit, AH->location);
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AH->SaveToDB();
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pl->SaveInventoryAndGoldToDB();
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CharacterDatabase.CommitTransaction();
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@@ -347,12 +303,9 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
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AuctionHouseObject * mAuctions;
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mAuctions = objmgr.GetAuctionsMap( location );
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AuctionEntry *auction = mAuctions->GetAuction(auctionId);
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AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
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Player *pl = GetPlayer();
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if( !auction || auction->owner == pl->GetGUIDLow() )
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@@ -377,7 +330,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
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// price too low for next bid if not buyout
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if ((price < auction->buyout || auction->buyout == 0) &&
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price < auction->bid + objmgr.GetAuctionOutBid(auction->bid))
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price < auction->bid + auction->GetAuctionOutBid())
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{
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//auction has already higher bid, client tests it!
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return;
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@@ -435,15 +388,15 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
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auction->bidder = pl->GetGUIDLow();
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auction->bid = auction->buyout;
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objmgr.SendAuctionSalePendingMail( auction );
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objmgr.SendAuctionSuccessfulMail( auction );
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objmgr.SendAuctionWonMail( auction );
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auctionmgr.SendAuctionSalePendingMail( auction );
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auctionmgr.SendAuctionSuccessfulMail( auction );
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auctionmgr.SendAuctionWonMail( auction );
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SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
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objmgr.RemoveAItem(auction->item_guidlow);
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mAuctions->RemoveAuction(auction->Id);
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CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
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auctionmgr.RemoveAItem(auction->item_guidlow);
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auctionHouse->RemoveAuction(auction->Id);
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auction->DeleteFromDB();
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delete auction;
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}
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@@ -474,22 +427,19 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
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if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
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AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
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AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
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AuctionHouseObject * mAuctions;
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mAuctions = objmgr.GetAuctionsMap( location );
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AuctionEntry *auction = mAuctions->GetAuction(auctionId);
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AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
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Player *pl = GetPlayer();
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if (auction && auction->owner == pl->GetGUIDLow())
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{
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Item *pItem = objmgr.GetAItem(auction->item_guidlow);
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Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
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if (pItem)
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{
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if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
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{
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uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid);
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uint32 auctionCut = auction->GetAuctionCut();
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if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed
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return;
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//some auctionBidderNotification would be needed, but don't know that parts..
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@@ -504,7 +454,7 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
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mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
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// item will deleted or added to received mail list
|
||||
WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
|
||||
WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -525,11 +475,11 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
|
||||
SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK );
|
||||
// Now remove the auction
|
||||
CharacterDatabase.BeginTransaction();
|
||||
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
|
||||
auction->DeleteFromDB();
|
||||
pl->SaveInventoryAndGoldToDB();
|
||||
CharacterDatabase.CommitTransaction();
|
||||
objmgr.RemoveAItem( auction->item_guidlow );
|
||||
mAuctions->RemoveAuction( auction->Id );
|
||||
auctionmgr.RemoveAItem( auction->item_guidlow );
|
||||
auctionHouse->RemoveAuction( auction->Id );
|
||||
delete auction;
|
||||
}
|
||||
|
||||
@@ -562,8 +512,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
|
||||
AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
|
||||
|
||||
WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) );
|
||||
Player *pl = GetPlayer();
|
||||
@@ -575,23 +524,15 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
|
||||
--outbiddedCount;
|
||||
uint32 outbiddedAuctionId;
|
||||
recv_data >> outbiddedAuctionId;
|
||||
AuctionEntry * auction = mAuctions->GetAuction( outbiddedAuctionId );
|
||||
if ( auction && SendAuctionInfo(data, auction))
|
||||
AuctionEntry * auction = auctionHouse->GetAuction( outbiddedAuctionId );
|
||||
if ( auction && auction->BuildAuctionInfo(data))
|
||||
{
|
||||
++totalcount;
|
||||
++count;
|
||||
}
|
||||
}
|
||||
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
if( Aentry && Aentry->bidder == pl->GetGUIDLow() )
|
||||
{
|
||||
if (SendAuctionInfo(data, itr->second))
|
||||
++count;
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
|
||||
auctionHouse->BuildListBidderItems(data,pl,count,totalcount);
|
||||
data.put<uint32>( 0, count ); // add count to placeholder
|
||||
data << totalcount;
|
||||
data << (uint32)300; //unk 2.3.0
|
||||
@@ -620,25 +561,15 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
|
||||
|
||||
AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
|
||||
|
||||
WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) );
|
||||
data << (uint32) 0; // amount place holder
|
||||
|
||||
uint32 count = 0;
|
||||
uint32 totalcount = 0;
|
||||
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
if( Aentry && Aentry->owner == _player->GetGUIDLow() )
|
||||
{
|
||||
if(SendAuctionInfo(data, itr->second))
|
||||
++count;
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
|
||||
auctionHouse->BuildListOwnerItems(data,_player,count,totalcount);
|
||||
data.put<uint32>(0, count);
|
||||
data << (uint32) totalcount;
|
||||
data << (uint32) 0;
|
||||
@@ -677,8 +608,7 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
|
||||
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
|
||||
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionLocation location = AuctioneerFactionToLocation(pCreature->getFaction());
|
||||
AuctionHouseObject * mAuctions = objmgr.GetAuctionsMap( location );
|
||||
AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
|
||||
|
||||
//sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
|
||||
|
||||
@@ -694,62 +624,11 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
|
||||
|
||||
wstrToLower(wsearchedname);
|
||||
|
||||
for (AuctionHouseObject::AuctionEntryMap::const_iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
Item *item = objmgr.GetAItem(Aentry->item_guidlow);
|
||||
if( item )
|
||||
{
|
||||
ItemPrototype const *proto = item->GetProto();
|
||||
if( proto )
|
||||
{
|
||||
if( auctionMainCategory == (0xffffffff) || proto->Class == auctionMainCategory )
|
||||
{
|
||||
if( auctionSubCategory == (0xffffffff) || proto->SubClass == auctionSubCategory )
|
||||
{
|
||||
if( auctionSlotID == (0xffffffff) || proto->InventoryType == auctionSlotID )
|
||||
{
|
||||
if( quality == (0xffffffff) || proto->Quality == quality )
|
||||
{
|
||||
if( usable == (0x00) || _player->CanUseItem( item ) == EQUIP_ERR_OK )
|
||||
{
|
||||
if( ( levelmin == (0x00) || proto->RequiredLevel >= levelmin ) && ( levelmax == (0x00) || proto->RequiredLevel <= levelmax ) )
|
||||
{
|
||||
std::string name = proto->Name1;
|
||||
auctionHouse->BuildListAuctionItems(data,_player,
|
||||
wsearchedname, listfrom, levelmin, levelmax, usable,
|
||||
auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
|
||||
count,totalcount);
|
||||
|
||||
// local name
|
||||
int loc_idx = GetSessionDbLocaleIndex();
|
||||
if ( loc_idx >= 0 )
|
||||
{
|
||||
ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
|
||||
if (il)
|
||||
{
|
||||
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
|
||||
name = il->Name[loc_idx];
|
||||
}
|
||||
}
|
||||
|
||||
if(name.empty())
|
||||
continue;
|
||||
|
||||
if( wsearchedname.empty() || Utf8FitTo(name, wsearchedname) )
|
||||
{
|
||||
if ((count < 50) && (totalcount >= listfrom))
|
||||
{
|
||||
++count;
|
||||
SendAuctionInfo( data, Aentry);
|
||||
}
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
data.put<uint32>(0, count);
|
||||
data << (uint32) totalcount;
|
||||
data << (uint32) 300; // unk 2.3.0 const?
|
||||
|
||||
+90
-17
@@ -18,13 +18,26 @@
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _AUCTION_HOUSE_H
|
||||
#define _AUCTION_HOUSE_H
|
||||
#ifndef _AUCTION_HOUSE_MGR_H
|
||||
#define _AUCTION_HOUSE_MGR_H
|
||||
|
||||
#include "SharedDefines.h"
|
||||
#include "Policies/Singleton.h"
|
||||
|
||||
class Item;
|
||||
class Player;
|
||||
class WorldPacket;
|
||||
|
||||
#define MIN_AUCTION_TIME (12*HOUR)
|
||||
|
||||
//only used for bot
|
||||
enum AuctionLocation
|
||||
{
|
||||
AUCTION_ALLIANCE = 2,
|
||||
AUCTION_HORDE = 6,
|
||||
AUCTION_NEUTRAL = 7
|
||||
};
|
||||
|
||||
enum AuctionError
|
||||
{
|
||||
AUCTION_OK = 0,
|
||||
@@ -41,29 +54,29 @@ enum AuctionAction
|
||||
AUCTION_PLACE_BID = 2
|
||||
};
|
||||
|
||||
enum AuctionLocation
|
||||
{
|
||||
AUCTION_ALLIANCE = 2,
|
||||
AUCTION_HORDE = 6,
|
||||
AUCTION_NEUTRAL = 7
|
||||
};
|
||||
|
||||
inline bool IsValidAuctionLocation(uint32 loc) { return loc == AUCTION_ALLIANCE || loc == AUCTION_HORDE || loc == AUCTION_NEUTRAL; }
|
||||
|
||||
struct AuctionEntry
|
||||
{
|
||||
uint32 Id;
|
||||
uint32 auctioneer;
|
||||
uint32 auctioneer; // creature low guid
|
||||
uint32 item_guidlow;
|
||||
uint32 item_template;
|
||||
uint32 owner;
|
||||
uint32 startbid; //maybe useless
|
||||
uint32 bid;
|
||||
uint32 buyout;
|
||||
time_t time;
|
||||
time_t expire_time;
|
||||
uint32 bidder;
|
||||
uint32 deposit; //deposit can be calculated only when creating auction
|
||||
AuctionLocation location;
|
||||
AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
|
||||
|
||||
// helpers
|
||||
uint32 GetHouseId() const { return auctionHouseEntry->houseId; }
|
||||
uint32 GetHouseFaction() const { return auctionHouseEntry->faction; }
|
||||
uint32 GetAuctionCut() const;
|
||||
uint32 GetAuctionOutBid() const;
|
||||
bool BuildAuctionInfo(WorldPacket & data) const;
|
||||
void DeleteFromDB() const;
|
||||
void SaveToDB() const;
|
||||
};
|
||||
|
||||
//this class is used as auctionhouse instance
|
||||
@@ -81,9 +94,6 @@ class AuctionHouseObject
|
||||
|
||||
uint32 Getcount() { return AuctionsMap.size(); }
|
||||
|
||||
AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
|
||||
AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
|
||||
|
||||
void AddAuction(AuctionEntry *ah)
|
||||
{
|
||||
ASSERT( ah );
|
||||
@@ -101,7 +111,70 @@ class AuctionHouseObject
|
||||
return AuctionsMap.erase(id) ? true : false;
|
||||
}
|
||||
|
||||
// for AHBot
|
||||
AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
|
||||
AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
|
||||
|
||||
void Update();
|
||||
|
||||
void BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
|
||||
void BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
|
||||
void BuildListAuctionItems(WorldPacket& data, Player* player,
|
||||
std::wstring const& searchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable,
|
||||
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
|
||||
uint32& count, uint32& totalcount);
|
||||
|
||||
private:
|
||||
AuctionEntryMap AuctionsMap;
|
||||
};
|
||||
|
||||
class AuctionHouseMgr
|
||||
{
|
||||
public:
|
||||
AuctionHouseMgr();
|
||||
~AuctionHouseMgr();
|
||||
|
||||
typedef UNORDERED_MAP<uint32, Item*> ItemMap;
|
||||
|
||||
AuctionHouseObject* GetAuctionsMapByLocation( AuctionLocation location );
|
||||
AuctionHouseObject* GetAuctionsMap( uint32 factionTemplateId );
|
||||
|
||||
Item* GetAItem(uint32 id)
|
||||
{
|
||||
ItemMap::const_iterator itr = mAitems.find(id);
|
||||
if (itr != mAitems.end())
|
||||
{
|
||||
return itr->second;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//auction messages
|
||||
void SendAuctionWonMail( AuctionEntry * auction );
|
||||
void SendAuctionSalePendingMail( AuctionEntry * auction );
|
||||
void SendAuctionSuccessfulMail( AuctionEntry * auction );
|
||||
void SendAuctionExpiredMail( AuctionEntry * auction );
|
||||
static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem);
|
||||
static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
|
||||
|
||||
public:
|
||||
//load first auction items, because of check if item exists, when loading
|
||||
void LoadAuctionItems();
|
||||
void LoadAuctions();
|
||||
|
||||
void AddAItem(Item* it);
|
||||
bool RemoveAItem(uint32 id);
|
||||
|
||||
void Update();
|
||||
|
||||
private:
|
||||
AuctionHouseObject mHordeAuctions;
|
||||
AuctionHouseObject mAllianceAuctions;
|
||||
AuctionHouseObject mNeutralAuctions;
|
||||
|
||||
ItemMap mAitems;
|
||||
};
|
||||
|
||||
#define auctionmgr MaNGOS::Singleton<AuctionHouseMgr>::Instance()
|
||||
|
||||
#endif
|
||||
|
||||
@@ -43,6 +43,7 @@ libmangosgame_a_SOURCES = \
|
||||
ArenaTeam.h \
|
||||
ArenaTeamHandler.cpp \
|
||||
AuctionHouseHandler.cpp \
|
||||
AuctionHouseMgr.cpp \
|
||||
AuctionHouseMgr.h \
|
||||
Bag.cpp \
|
||||
Bag.h \
|
||||
|
||||
+14
-404
@@ -22,6 +22,7 @@
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Database/SQLStorage.h"
|
||||
#include "Database/SQLStorageImpl.h"
|
||||
#include "Policies/SingletonImp.h"
|
||||
|
||||
#include "Log.h"
|
||||
#include "MapManager.h"
|
||||
@@ -35,7 +36,6 @@
|
||||
#include "ArenaTeam.h"
|
||||
#include "Transports.h"
|
||||
#include "ProgressBar.h"
|
||||
#include "Policies/SingletonImp.h"
|
||||
#include "Language.h"
|
||||
#include "GameEvent.h"
|
||||
#include "Spell.h"
|
||||
@@ -125,9 +125,9 @@ ObjectMgr::ObjectMgr()
|
||||
m_hiPetNumber = 1;
|
||||
m_ItemTextId = 1;
|
||||
m_mailid = 1;
|
||||
m_auctionid = 1;
|
||||
m_guildId = 1;
|
||||
m_arenaTeamId = 1;
|
||||
m_auctionid = 1;
|
||||
|
||||
mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS);
|
||||
mGuildBankTabPrice[0] = 100;
|
||||
@@ -180,8 +180,8 @@ ObjectMgr::~ObjectMgr()
|
||||
for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
|
||||
delete itr->second;
|
||||
|
||||
for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
|
||||
delete itr->second;
|
||||
//for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
|
||||
// delete itr->second;
|
||||
|
||||
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
|
||||
itr->second.Clear();
|
||||
@@ -327,254 +327,6 @@ void ObjectMgr::RemoveArenaTeam(ArenaTeam* arenaTeam)
|
||||
mArenaTeamMap.erase( arenaTeam->GetId() );
|
||||
}
|
||||
|
||||
AuctionHouseObject * ObjectMgr::GetAuctionsMap( AuctionLocation location )
|
||||
{
|
||||
switch ( location )
|
||||
{
|
||||
case AUCTION_HORDE:
|
||||
return & mHordeAuctions;
|
||||
break;
|
||||
case AUCTION_ALLIANCE:
|
||||
return & mAllianceAuctions;
|
||||
break;
|
||||
default: //neutral
|
||||
return & mNeutralAuctions;
|
||||
}
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GetAuctionCut(AuctionLocation location, uint32 highBid)
|
||||
{
|
||||
if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
|
||||
else
|
||||
return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem)
|
||||
{
|
||||
float percentance; // in 0..1
|
||||
if (location == AUCTION_NEUTRAL && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
percentance = 0.75f;
|
||||
else
|
||||
percentance = 0.15f;
|
||||
|
||||
percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT);
|
||||
|
||||
return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) );
|
||||
}
|
||||
|
||||
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
|
||||
uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid)
|
||||
{
|
||||
uint32 outbid = (currentBid / 100) * 5;
|
||||
if (!outbid)
|
||||
outbid = 1;
|
||||
return outbid;
|
||||
}
|
||||
|
||||
//does not clear ram
|
||||
void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction )
|
||||
{
|
||||
Item *pItem = GetAItem(auction->item_guidlow);
|
||||
if(!pItem)
|
||||
return;
|
||||
|
||||
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
|
||||
Player *bidder = GetPlayer(bidder_guid);
|
||||
|
||||
uint32 bidder_accId = 0;
|
||||
|
||||
// data for gm.log
|
||||
if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
|
||||
{
|
||||
uint32 bidder_security = 0;
|
||||
std::string bidder_name;
|
||||
if (bidder)
|
||||
{
|
||||
bidder_accId = bidder->GetSession()->GetAccountId();
|
||||
bidder_security = bidder->GetSession()->GetSecurity();
|
||||
bidder_name = bidder->GetName();
|
||||
}
|
||||
else
|
||||
{
|
||||
bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
|
||||
bidder_security = accmgr.GetSecurity(bidder_accId);
|
||||
|
||||
if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
|
||||
{
|
||||
if(!GetPlayerNameByGUID(bidder_guid,bidder_name))
|
||||
bidder_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
|
||||
}
|
||||
}
|
||||
|
||||
if( bidder_security > SEC_PLAYER )
|
||||
{
|
||||
std::string owner_name;
|
||||
if(!GetPlayerNameByGUID(auction->owner,owner_name))
|
||||
owner_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
|
||||
|
||||
uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner);
|
||||
|
||||
sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
|
||||
bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
|
||||
}
|
||||
}
|
||||
else if(!bidder)
|
||||
bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
|
||||
|
||||
// receiver exist
|
||||
if(bidder || bidder_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionWonSubject;
|
||||
msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
|
||||
|
||||
std::ostringstream msgAuctionWonBody;
|
||||
msgAuctionWonBody.width(16);
|
||||
msgAuctionWonBody << std::right << std::hex << auction->owner;
|
||||
msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
|
||||
sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
|
||||
|
||||
//prepare mail data... :
|
||||
uint32 itemTextId = CreateItemText( msgAuctionWonBody.str() );
|
||||
|
||||
// set owner to bidder (to prevent delete item with sender char deleting)
|
||||
// owner in `data` will set at mail receive and item extracting
|
||||
CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
MailItemsInfo mi;
|
||||
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
|
||||
|
||||
if (bidder)
|
||||
bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template);
|
||||
else
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
|
||||
// will delete item or place to receiver mail list
|
||||
WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
|
||||
}
|
||||
// receiver not exist
|
||||
else
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
delete pItem;
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
|
||||
{
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = GetPlayer(owner_guid);
|
||||
|
||||
// owner exist (online or offline)
|
||||
if(owner || GetPlayerAccountIdByGUID(owner_guid))
|
||||
{
|
||||
std::ostringstream msgAuctionSalePendingSubject;
|
||||
msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
|
||||
|
||||
std::ostringstream msgAuctionSalePendingBody;
|
||||
uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
|
||||
|
||||
time_t distrTime = time(NULL) + HOUR;
|
||||
|
||||
msgAuctionSalePendingBody.width(16);
|
||||
msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
|
||||
msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
|
||||
msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
|
||||
msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
|
||||
|
||||
sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
|
||||
|
||||
uint32 itemTextId = CreateItemText( msgAuctionSalePendingBody.str() );
|
||||
|
||||
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
|
||||
}
|
||||
}
|
||||
|
||||
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
|
||||
void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
|
||||
{
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = GetPlayer(owner_guid);
|
||||
|
||||
uint32 owner_accId = 0;
|
||||
if(!owner)
|
||||
owner_accId = GetPlayerAccountIdByGUID(owner_guid);
|
||||
|
||||
// owner exist
|
||||
if(owner || owner_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionSuccessfulSubject;
|
||||
msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
|
||||
|
||||
std::ostringstream auctionSuccessfulBody;
|
||||
uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
|
||||
|
||||
auctionSuccessfulBody.width(16);
|
||||
auctionSuccessfulBody << std::right << std::hex << auction->bidder;
|
||||
auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
|
||||
auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
|
||||
|
||||
sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
|
||||
|
||||
uint32 itemTextId = CreateItemText( auctionSuccessfulBody.str() );
|
||||
|
||||
uint32 profit = auction->bid + auction->deposit - auctionCut;
|
||||
|
||||
if (owner)
|
||||
{
|
||||
//send auction owner notification, bidder must be current!
|
||||
owner->GetSession()->SendAuctionOwnerNotification( auction );
|
||||
}
|
||||
|
||||
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
|
||||
}
|
||||
}
|
||||
|
||||
//does not clear ram
|
||||
void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction )
|
||||
{ //return an item in auction to its owner by mail
|
||||
Item *pItem = GetAItem(auction->item_guidlow);
|
||||
if(!pItem)
|
||||
{
|
||||
sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
|
||||
return;
|
||||
}
|
||||
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = GetPlayer(owner_guid);
|
||||
|
||||
uint32 owner_accId = 0;
|
||||
if(!owner)
|
||||
owner_accId = GetPlayerAccountIdByGUID(owner_guid);
|
||||
|
||||
// owner exist
|
||||
if(owner || owner_accId)
|
||||
{
|
||||
std::ostringstream subject;
|
||||
subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
|
||||
|
||||
if ( owner )
|
||||
owner->GetSession()->SendAuctionOwnerNotification( auction );
|
||||
else
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
|
||||
MailItemsInfo mi;
|
||||
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
|
||||
|
||||
// will delete item or place to receiver mail list
|
||||
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
|
||||
}
|
||||
// owner not found
|
||||
else
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
delete pItem;
|
||||
}
|
||||
}
|
||||
|
||||
CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
|
||||
{
|
||||
return sCreatureStorage.LookupEntry<CreatureInfo>(id);
|
||||
@@ -1603,95 +1355,6 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadAuctions()
|
||||
{
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
|
||||
if( !result )
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
uint32 AuctionCount=fields[0].GetUInt32();
|
||||
delete result;
|
||||
|
||||
if(!AuctionCount)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" );
|
||||
if( !result )
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar( AuctionCount );
|
||||
|
||||
AuctionEntry *aItem;
|
||||
|
||||
do
|
||||
{
|
||||
fields = result->Fetch();
|
||||
|
||||
bar.step();
|
||||
|
||||
aItem = new AuctionEntry;
|
||||
aItem->Id = fields[0].GetUInt32();
|
||||
aItem->auctioneer = fields[1].GetUInt32();
|
||||
aItem->item_guidlow = fields[2].GetUInt32();
|
||||
aItem->item_template = fields[3].GetUInt32();
|
||||
aItem->owner = fields[4].GetUInt32();
|
||||
aItem->buyout = fields[5].GetUInt32();
|
||||
aItem->time = fields[6].GetUInt32();
|
||||
aItem->bidder = fields[7].GetUInt32();
|
||||
aItem->bid = fields[8].GetUInt32();
|
||||
aItem->startbid = fields[9].GetUInt32();
|
||||
aItem->deposit = fields[10].GetUInt32();
|
||||
|
||||
uint32 loc = fields[11].GetUInt8();
|
||||
if(!IsValidAuctionLocation(loc))
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
|
||||
sLog.outError("Auction %u has wrong auction location (%u)", aItem->Id, loc);
|
||||
delete aItem;
|
||||
continue;
|
||||
}
|
||||
aItem->location = AuctionLocation(loc);
|
||||
|
||||
// check if sold item exists for guid
|
||||
// and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems)
|
||||
if ( !GetAItem( aItem->item_guidlow ) )
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
|
||||
sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
|
||||
delete aItem;
|
||||
continue;
|
||||
}
|
||||
|
||||
if(aItem->location)
|
||||
|
||||
GetAuctionsMap( aItem->location )->AddAuction(aItem);
|
||||
|
||||
} while (result->NextRow());
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u auctions", AuctionCount );
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadItemLocales()
|
||||
{
|
||||
mItemLocaleMap.clear(); // need for reload case
|
||||
@@ -2117,59 +1780,6 @@ void ObjectMgr::LoadItemPrototypes()
|
||||
}
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadAuctionItems()
|
||||
{
|
||||
// data needs to be at first place for Item::LoadFromDB
|
||||
QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
|
||||
|
||||
if( !result )
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString(">> Loaded 0 auction items");
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar( result->GetRowCount() );
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
Field *fields;
|
||||
do
|
||||
{
|
||||
bar.step();
|
||||
|
||||
fields = result->Fetch();
|
||||
uint32 item_guid = fields[1].GetUInt32();
|
||||
uint32 item_template = fields[2].GetUInt32();
|
||||
|
||||
ItemPrototype const *proto = GetItemPrototype(item_template);
|
||||
|
||||
if(!proto)
|
||||
{
|
||||
sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
|
||||
continue;
|
||||
}
|
||||
|
||||
Item *item = NewItemOrBag(proto);
|
||||
|
||||
if(!item->LoadFromDB(item_guid,0, result))
|
||||
{
|
||||
delete item;
|
||||
continue;
|
||||
}
|
||||
AddAItem(item);
|
||||
|
||||
++count;
|
||||
}
|
||||
while( result->NextRow() );
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u auction items", count );
|
||||
}
|
||||
|
||||
void ObjectMgr::LoadPetLevelInfo()
|
||||
{
|
||||
// Loading levels data
|
||||
@@ -5651,16 +5261,6 @@ uint32 ObjectMgr::GenerateArenaTeamId()
|
||||
return m_arenaTeamId++;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GenerateGuildId()
|
||||
{
|
||||
if(m_guildId>=0xFFFFFFFE)
|
||||
{
|
||||
sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
|
||||
World::StopNow(ERROR_EXIT_CODE);
|
||||
}
|
||||
return m_guildId++;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GenerateAuctionID()
|
||||
{
|
||||
if(m_auctionid>=0xFFFFFFFE)
|
||||
@@ -5671,6 +5271,16 @@ uint32 ObjectMgr::GenerateAuctionID()
|
||||
return m_auctionid++;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GenerateGuildId()
|
||||
{
|
||||
if(m_guildId>=0xFFFFFFFE)
|
||||
{
|
||||
sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
|
||||
World::StopNow(ERROR_EXIT_CODE);
|
||||
}
|
||||
return m_guildId++;
|
||||
}
|
||||
|
||||
uint32 ObjectMgr::GenerateMailID()
|
||||
{
|
||||
if(m_mailid>=0xFFFFFFFE)
|
||||
|
||||
+7
-52
@@ -34,7 +34,6 @@
|
||||
#include "ItemPrototype.h"
|
||||
#include "NPCHandler.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "AuctionHouseMgr.h"
|
||||
#include "Mail.h"
|
||||
#include "Map.h"
|
||||
#include "ObjectAccessor.h"
|
||||
@@ -374,42 +373,6 @@ class ObjectMgr
|
||||
return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
|
||||
}
|
||||
|
||||
Item* GetAItem(uint32 id)
|
||||
{
|
||||
ItemMap::const_iterator itr = mAitems.find(id);
|
||||
if (itr != mAitems.end())
|
||||
{
|
||||
return itr->second;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
void AddAItem(Item* it)
|
||||
{
|
||||
ASSERT( it );
|
||||
ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
|
||||
mAitems[it->GetGUIDLow()] = it;
|
||||
}
|
||||
bool RemoveAItem(uint32 id)
|
||||
{
|
||||
ItemMap::iterator i = mAitems.find(id);
|
||||
if (i == mAitems.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
mAitems.erase(i);
|
||||
return true;
|
||||
}
|
||||
AuctionHouseObject * GetAuctionsMap( AuctionLocation location );
|
||||
|
||||
//auction messages
|
||||
void SendAuctionWonMail( AuctionEntry * auction );
|
||||
void SendAuctionSalePendingMail( AuctionEntry * auction );
|
||||
void SendAuctionSuccessfulMail( AuctionEntry * auction );
|
||||
void SendAuctionExpiredMail( AuctionEntry * auction );
|
||||
static uint32 GetAuctionCut( AuctionLocation location, uint32 highBid );
|
||||
static uint32 GetAuctionDeposit(AuctionLocation location, uint32 time, Item *pItem);
|
||||
static uint32 GetAuctionOutBid(uint32 currentBid);
|
||||
|
||||
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
|
||||
|
||||
PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
|
||||
@@ -566,9 +529,6 @@ class ObjectMgr
|
||||
void LoadItemTexts();
|
||||
void LoadPageTexts();
|
||||
|
||||
//load first auction items, because of check if item exists, when loading
|
||||
void LoadAuctionItems();
|
||||
void LoadAuctions();
|
||||
void LoadPlayerInfo();
|
||||
void LoadPetLevelInfo();
|
||||
void LoadExplorationBaseXP();
|
||||
@@ -601,12 +561,12 @@ class ObjectMgr
|
||||
|
||||
void SetHighestGuids();
|
||||
uint32 GenerateLowGuid(HighGuid guidhigh);
|
||||
uint32 GenerateAuctionID();
|
||||
uint32 GenerateMailID();
|
||||
uint32 GenerateItemTextID();
|
||||
uint32 GeneratePetNumber();
|
||||
uint32 GenerateArenaTeamId();
|
||||
uint32 GenerateAuctionID();
|
||||
uint32 GenerateGuildId();
|
||||
uint32 GenerateItemTextID();
|
||||
uint32 GenerateMailID();
|
||||
uint32 GeneratePetNumber();
|
||||
|
||||
void LoadPlayerInfoInCache();
|
||||
PCachePlayerInfo GetPlayerInfoFromCache(uint32 unPlayerGuid) const;
|
||||
@@ -806,11 +766,11 @@ class ObjectMgr
|
||||
protected:
|
||||
|
||||
// first free id for selected id type
|
||||
uint32 m_auctionid;
|
||||
uint32 m_mailid;
|
||||
uint32 m_ItemTextId;
|
||||
uint32 m_arenaTeamId;
|
||||
uint32 m_auctionid;
|
||||
uint32 m_guildId;
|
||||
uint32 m_ItemTextId;
|
||||
uint32 m_mailid;
|
||||
uint32 m_hiPetNumber;
|
||||
|
||||
// first free low guid for seelcted guid type
|
||||
@@ -836,14 +796,9 @@ class ObjectMgr
|
||||
ArenaTeamMap mArenaTeamMap;
|
||||
|
||||
ItemMap mItems;
|
||||
ItemMap mAitems;
|
||||
|
||||
ItemTextMap mItemTexts;
|
||||
|
||||
AuctionHouseObject mHordeAuctions;
|
||||
AuctionHouseObject mAllianceAuctions;
|
||||
AuctionHouseObject mNeutralAuctions;
|
||||
|
||||
QuestAreaTriggerMap mQuestAreaTriggerMap;
|
||||
TavernAreaTriggerSet mTavernAreaTriggerSet;
|
||||
GameObjectForQuestSet mGameObjectForQuestSet;
|
||||
|
||||
+1
-22
@@ -20,28 +20,7 @@
|
||||
|
||||
#ifndef _PLAYER_DUMP_H
|
||||
#define _PLAYER_DUMP_H
|
||||
/*
|
||||
#include "Log.h"
|
||||
#include "Object.h"
|
||||
#include "Bag.h"
|
||||
#include "Creature.h"
|
||||
#include "Player.h"
|
||||
#include "DynamicObject.h"
|
||||
#include "GameObject.h"
|
||||
#include "Corpse.h"
|
||||
#include "QuestDef.h"
|
||||
#include "Path.h"
|
||||
#include "ItemPrototype.h"
|
||||
#include "NPCHandler.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "AuctionHouseMgr.h"
|
||||
#include "Mail.h"
|
||||
#include "Map.h"
|
||||
#include "ObjectAccessor.h"
|
||||
#include "ObjectDefines.h"
|
||||
#include "Policies/Singleton.h"
|
||||
#include "Database/SQLStorage.h"
|
||||
*/
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
+2
-2
@@ -810,7 +810,7 @@ class SpellMgr
|
||||
SpellMgr();
|
||||
~SpellMgr();
|
||||
|
||||
// Accessors (const or static functions)
|
||||
// Accessors (const or static functions)
|
||||
public:
|
||||
// Spell affects
|
||||
flag96 const*GetSpellAffect(uint16 spellId, uint8 effectId) const
|
||||
@@ -1073,7 +1073,7 @@ class SpellMgr
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Modifiers
|
||||
// Modifiers
|
||||
public:
|
||||
static SpellMgr& Instance();
|
||||
|
||||
|
||||
+6
-51
@@ -38,6 +38,7 @@
|
||||
#include "World.h"
|
||||
#include "AccountMgr.h"
|
||||
#include "AchievementMgr.h"
|
||||
#include "AuctionHouseMgr.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "SpellMgr.h"
|
||||
#include "Chat.h"
|
||||
@@ -609,7 +610,7 @@ void World::LoadConfigSettings(bool reload)
|
||||
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
|
||||
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
|
||||
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
|
||||
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
|
||||
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
|
||||
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
|
||||
m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
|
||||
m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
|
||||
@@ -1317,8 +1318,8 @@ void World::SetInitialWorldSettings()
|
||||
///- Load dynamic data tables from the database
|
||||
sLog.outString( "Loading Auctions..." );
|
||||
sLog.outString();
|
||||
objmgr.LoadAuctionItems();
|
||||
objmgr.LoadAuctions();
|
||||
auctionmgr.LoadAuctionItems();
|
||||
auctionmgr.LoadAuctions();
|
||||
sLog.outString( ">>> Auctions loaded" );
|
||||
sLog.outString();
|
||||
|
||||
@@ -1579,54 +1580,8 @@ void World::Update(uint32 diff)
|
||||
objmgr.ReturnOrDeleteOldMails(true);
|
||||
}
|
||||
|
||||
AuctionHouseObject* AuctionMap;
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
AuctionMap = objmgr.GetAuctionsMap(AUCTION_HORDE);
|
||||
break;
|
||||
case 1:
|
||||
AuctionMap = objmgr.GetAuctionsMap(AUCTION_ALLIANCE);
|
||||
break;
|
||||
case 2:
|
||||
AuctionMap = objmgr.GetAuctionsMap(AUCTION_NEUTRAL);
|
||||
break;
|
||||
}
|
||||
|
||||
///- Handle expired auctions
|
||||
AuctionHouseObject::AuctionEntryMap::iterator itr,next;
|
||||
for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next)
|
||||
{
|
||||
next = itr;
|
||||
++next;
|
||||
if (m_gameTime > (itr->second->time))
|
||||
{
|
||||
///- Either cancel the auction if there was no bidder
|
||||
if (itr->second->bidder == 0)
|
||||
{
|
||||
objmgr.SendAuctionExpiredMail( itr->second );
|
||||
}
|
||||
///- Or perform the transaction
|
||||
else
|
||||
{
|
||||
//we should send an "item sold" message if the seller is online
|
||||
//we send the item to the winner
|
||||
//we send the money to the seller
|
||||
objmgr.SendAuctionSuccessfulMail( itr->second );
|
||||
objmgr.SendAuctionWonMail( itr->second );
|
||||
}
|
||||
|
||||
///- In any case clear the auction
|
||||
//No SQL injection (Id is integer)
|
||||
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
|
||||
objmgr.RemoveAItem(itr->second->item_guidlow);
|
||||
delete itr->second;
|
||||
AuctionMap->RemoveAuction(itr->first);
|
||||
}
|
||||
}
|
||||
}
|
||||
///- Handle expired auctions
|
||||
auctionmgr.Update();
|
||||
}
|
||||
|
||||
RecordTimeDiff(NULL);
|
||||
|
||||
@@ -182,7 +182,6 @@ class TRINITY_DLL_SPEC WorldSession
|
||||
void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
|
||||
void SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
|
||||
void SendAuctionOwnerNotification( AuctionEntry * auction );
|
||||
bool SendAuctionInfo(WorldPacket & data, AuctionEntry* auction);
|
||||
void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice );
|
||||
void SendAuctionCancelledToBidderMail( AuctionEntry* auction );
|
||||
|
||||
|
||||
@@ -39,6 +39,7 @@ static AreaFlagByMapID sAreaFlagByMapID; // for instances wit
|
||||
DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt);
|
||||
DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt);
|
||||
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
|
||||
DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
|
||||
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
|
||||
DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
|
||||
DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt);
|
||||
@@ -193,7 +194,7 @@ void LoadDBCStores(const std::string& dataPath)
|
||||
{
|
||||
std::string dbcPath = dataPath+"dbc/";
|
||||
|
||||
const uint32 DBCFilesCount = 70;
|
||||
const uint32 DBCFilesCount = 71;
|
||||
|
||||
barGoLink bar( DBCFilesCount );
|
||||
|
||||
@@ -220,6 +221,7 @@ void LoadDBCStores(const std::string& dataPath)
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
|
||||
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc");
|
||||
|
||||
@@ -137,6 +137,7 @@ extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
|
||||
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
|
||||
extern DBCStorage <AreaGroupEntry> sAreaGroupStore;
|
||||
extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
|
||||
extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
|
||||
extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
|
||||
extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore;
|
||||
extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
|
||||
|
||||
@@ -514,6 +514,16 @@ struct AreaTriggerEntry
|
||||
float box_orientation; // 9 m_box_yaw
|
||||
};
|
||||
|
||||
struct AuctionHouseEntry
|
||||
{
|
||||
uint32 houseId; // 0 index
|
||||
uint32 faction; // 1 id of faction.dbc for player factions associated with city
|
||||
uint32 depositPercent; // 2 1/3 from real
|
||||
uint32 cutPercent; // 3
|
||||
//char* name[16]; // 4-19
|
||||
// 20 string flag, unused
|
||||
};
|
||||
|
||||
struct BankBagSlotPricesEntry
|
||||
{
|
||||
uint32 ID;
|
||||
|
||||
@@ -23,6 +23,7 @@ const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix";
|
||||
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
|
||||
const char AreaGroupEntryfmt[]="niiiiiii";
|
||||
const char AreaTriggerEntryfmt[]="niffffffff";
|
||||
const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
|
||||
const char BankBagSlotPricesEntryfmt[]="ni";
|
||||
const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
|
||||
const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxx";
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7265"
|
||||
#define REVISION_NR "7266"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
||||
Reference in New Issue
Block a user