Core/Loothandling: Make sure "pet-only"-kills doesn't drop loot (when pet is killing a creature on its own without any assistance from player)
(Also fix unintended typo from r701f212a00) --HG-- branch : trunk
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@@ -966,6 +966,9 @@ void Creature::SetLootRecipient(Unit *unit)
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return;
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}
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if (unit->GetTypeId() != TYPEID_PLAYER && !unit->IsVehicle())
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return;
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Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
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if (!player) // normal creature, no player involved
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return;
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@@ -8457,13 +8457,10 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
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}
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else
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{
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// the player whose group may loot the corpse
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Player *recipient = creature->GetLootRecipient();
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if (!recipient)
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{
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creature->SetLootRecipient(this);
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recipient = this;
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}
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return;
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if (!creature->lootForBody)
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{
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@@ -16492,8 +16489,7 @@ bool Player::isAllowedToLoot(const Creature* creature)
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Player* recipient = creature->GetLootRecipient();
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if (!recipient)
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// prevent other players from looting if the recipient got disconnected
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return !creature->hasLootRecipient();
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return false;
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Group* recipientGroup = recipient->GetGroup();
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if (!recipientGroup)
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@@ -15279,7 +15279,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
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// only if not player and not controlled by player pet. And not at BG
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if ((durabilityLoss && !player && !pVictim->ToPlayer()->InBattleground()) || (player && sWorld.getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
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{
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sLog.outStaticDebug("We are dead, loosing %f percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH));
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sLog.outStaticDebug("We are dead, losing %f percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH));
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pVictim->ToPlayer()->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false);
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// durability lost message
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WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
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