*Fix a crash caused by recall pet. Thanks to nanouniko
--HG-- branch : trunk
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@@ -4131,14 +4131,17 @@ void Spell::EffectSummonPet(uint32 i)
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if( OldSummon->isDead() )
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if( OldSummon->isDead() )
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return;
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return;
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OldSummon->GetMap()->Remove((Creature*)OldSummon,false);
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assert(OldSummon->GetMap() == owner->GetMap());
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//OldSummon->GetMap()->Remove((Creature*)OldSummon,false);
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float px, py, pz;
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float px, py, pz;
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owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
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owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
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OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation());
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OldSummon->NearTeleportTo(px, py, pz, OldSummon->GetOrientation());
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OldSummon->SetMap(owner->GetMap());
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//OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation());
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owner->GetMap()->Add((Creature*)OldSummon);
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//OldSummon->SetMap(owner->GetMap());
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//owner->GetMap()->Add((Creature*)OldSummon);
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if(owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() )
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if(owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() )
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{
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{
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