*Better mob ai for quest an end to all things.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-23 16:27:00 -05:00
parent 78a6a04db9
commit a6e2196247
8 changed files with 101 additions and 101 deletions
+56 -30
View File
@@ -38,11 +38,22 @@ void AggressorAI::UpdateAI(const uint32 /*diff*/)
DoMeleeAttackIfReady();
}
// some day we will delete these useless things
int CombatAI::Permissible(const Creature *creature)
{
return PERMIT_BASE_NO;
}
int ArchorAI::Permissible(const Creature *creature)
{
return PERMIT_BASE_NO;
}
int TurretAI::Permissible(const Creature *creature)
{
return PERMIT_BASE_NO;
}
void CombatAI::InitializeAI()
{
for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
@@ -158,35 +169,31 @@ void CasterAI::UpdateAI(const uint32 diff)
//ArchorAI
//////////////
ArchorAI::ArchorAI(Creature *c) : CreatureAI(c), m_canMelee(true)
ArchorAI::ArchorAI(Creature *c) : CreatureAI(c)
{
assert(me->m_spells[0]);
m_minRange = GetSpellMinRange(me->m_spells[0], false);
m_maxRange = GetSpellMaxRange(me->m_spells[0], false);
if(!m_minRange)
m_minRange = MELEE_RANGE;
}
void ArchorAI::MoveInLineOfSight(Unit *who)
{
if(!me->getVictim() && me->canAttack(who)
&& me->IsWithinCombatRange(who, m_maxRange)
&& me->IsWithinLOSInMap(who))
AttackStart(who);
me->m_CombatDistance = GetSpellMaxRange(me->m_spells[0], false);
me->m_SightDistance = me->m_CombatDistance;
}
void ArchorAI::AttackStart(Unit *who)
{
if(who->IsFlying() || !me->IsWithinCombatRange(who, m_minRange))
if(me->IsWithinCombatRange(who, m_minRange))
{
if(me->Attack(who, false))
me->GetMotionMaster()->MoveIdle();
}
else if(m_canMelee)
{
if(me->Attack(who, true))
if(me->Attack(who, true) && !who->IsFlying())
me->GetMotionMaster()->MoveChase(who);
}
else
{
if(me->Attack(who, false) && !who->IsFlying())
me->GetMotionMaster()->MoveChase(who, me->m_CombatDistance);
}
if(who->IsFlying())
me->GetMotionMaster()->MoveIdle();
}
void ArchorAI::UpdateAI(const uint32 diff)
@@ -194,18 +201,37 @@ void ArchorAI::UpdateAI(const uint32 diff)
if(!UpdateVictim())
return;
if(me->getVictim()->IsFlying() || !me->IsWithinCombatRange(me->getVictim(), m_minRange))
{
if(!DoSpellAttackIfReady(me->m_spells[0]))
{
if(HostilReference *ref = me->getThreatManager().getCurrentVictim())
ref->removeReference();
else // i do not know when this could happen
EnterEvadeMode();
}
}
else if(m_canMelee)
if(!me->IsWithinCombatRange(me->getVictim(), m_minRange))
DoSpellAttackIfReady(me->m_spells[0]);
else
DoMeleeAttackIfReady();
else if(HostilReference *ref = me->getThreatManager().getCurrentVictim())
ref->removeReference();
}
//////////////
//TurretAI
//////////////
TurretAI::TurretAI(Creature *c) : CreatureAI(c)
{
assert(me->m_spells[0]);
m_minRange = GetSpellMinRange(me->m_spells[0], false);
me->m_CombatDistance = GetSpellMaxRange(me->m_spells[0], false);
me->m_SightDistance = me->m_CombatDistance;
sLog.outError("turret ai begins!");
}
void TurretAI::AttackStart(Unit *who)
{
me->Attack(who, false);
}
void TurretAI::UpdateAI(const uint32 diff)
{
if(!UpdateVictim())
return;
if(m_minRange && me->IsWithinCombatRange(me->getVictim(), m_minRange) || !DoSpellAttackIfReady(me->m_spells[0]))
if(HostilReference *ref = me->getThreatManager().getCurrentVictim())
ref->removeReference();
}
+15 -3
View File
@@ -69,12 +69,24 @@ struct TRINITY_DLL_SPEC ArchorAI : public CreatureAI
{
public:
explicit ArchorAI(Creature *c);
void MoveInLineOfSight(Unit *who);
void AttackStart(Unit *who);
void UpdateAI(const uint32 diff);
static int Permissible(const Creature *);
protected:
float m_maxRange, m_minRange;
bool m_canMelee;
float m_minRange;
};
struct TRINITY_DLL_SPEC TurretAI : public CreatureAI
{
public:
explicit TurretAI(Creature *c);
void AttackStart(Unit *who);
void UpdateAI(const uint32 diff);
static int Permissible(const Creature *);
protected:
float m_minRange;
};
#endif
+7 -8
View File
@@ -155,7 +155,7 @@ m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summo
//m_unit_movement_flags = MONSTER_MOVE_WALK;
m_SightDistance = sWorld.getConfig(CONFIG_SIGHT_MONSTER);
m_CombatDistance = MELEE_RANGE;
m_CombatDistance = 0;//MELEE_RANGE;
}
Creature::~Creature()
@@ -1705,13 +1705,13 @@ bool Creature::canStartAttack(Unit const* who, bool force) const
if(isCivilian())
return false;
if(!canFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE))
if(!canFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance))
//|| who->IsControlledByPlayer() && who->IsFlying()))
// we cannot check flying for other creatures, too much map/vmap calculation
// TODO: should switch to range attack
return false;
if(!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who))))
if(!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who) + m_CombatDistance)))
return false;
if(!canCreatureAttack(who, force))
@@ -2193,14 +2193,13 @@ bool Creature::canCreatureAttack(Unit const *pVictim, bool force) const
if(sMapStore.LookupEntry(GetMapId())->IsDungeon())
return true;
float AttackDist = GetAttackDistance(pVictim);
uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS);
//Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
float dist = std::max(GetAttackDistance(pVictim), (float)sWorld.getConfig(CONFIG_THREAT_RADIUS)) + m_CombatDistance;
if(Unit *unit = GetCharmerOrOwner())
return pVictim->IsWithinDist(unit, ThreatRadius > AttackDist ? ThreatRadius : AttackDist);
return pVictim->IsWithinDist(unit, dist);
else
return pVictim->IsWithinDist3d(mHome_X, mHome_Y, mHome_Z, ThreatRadius > AttackDist ? ThreatRadius : AttackDist);
return pVictim->IsWithinDist3d(mHome_X, mHome_Y, mHome_Z, dist);
}
CreatureDataAddon const* Creature::GetCreatureAddon() const
+2
View File
@@ -46,6 +46,8 @@ namespace AIRegistry
(new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
(new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
(new CreatureAIFactory<CombatAI>("CombatAI"))->RegisterSelf();
(new CreatureAIFactory<ArchorAI>("ArchorAI"))->RegisterSelf();
(new CreatureAIFactory<TurretAI>("TurretAI"))->RegisterSelf();
(new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();
(new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();
+17 -4
View File
@@ -66,8 +66,21 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
if(i_destinationHolder.HasArrived())
{
// prevent redundant micro-movement
if(i_offset ? i_target->IsWithinDistInMap(&owner, i_offset + 1.0f) : i_target->IsWithinMeleeRange(&owner))
return false;
if(!i_offset)
{
if(i_target->IsWithinMeleeRange(&owner))
return false;
}
else if(!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW))
{
if(i_target->IsWithinDistInMap(&owner, i_offset))
return false;
}
else
{
if(i_target->IsWithinDistInMap(&owner, i_offset + 1.0f))
return false;
}
}
else
{
@@ -79,7 +92,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
}
else if(!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW))
{
if(i_target->IsWithinDist(&owner, i_offset * 0.8))
if(i_target->IsWithinDist(&owner, i_offset * 0.8f))
stop = true;
}
@@ -105,7 +118,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
else if(!i_angle && !owner.hasUnitState(UNIT_STAT_FOLLOW))
{
// caster chase
i_target->GetContactPoint(&owner, x, y, z, i_offset * urand(80, 100) * 0.01f);
i_target->GetContactPoint(&owner, x, y, z, i_offset * urand(80, 95) * 0.01f);
}
else
{