[7787] Apply death preventing buffs after absorbing damage Author: Maxxie

*Note: this rev may need check

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-06 16:54:22 -05:00
parent ae4bdc8138
commit a6d42cd8e4
+57 -15
View File
@@ -1850,6 +1850,9 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
uint32 healSpell = 0;
int32 healAmount = 0;
Unit * healCaster = NULL;
// Death Prevention Aura
SpellEntry const* preventDeathSpell = NULL;
int32 preventDeathAmount = 0;
// Need remove expired auras after
bool existExpired = false;
// absorb without mana cost
@@ -1935,20 +1938,15 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
}
case SPELLFAMILY_ROGUE:
{
// Cheat Death
if(spellProto->SpellIconID == 2109)
// Cheat Death (make less prio with Guardian Spirit case)
if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
!((Player*)pVictim)->HasSpellCooldown(31231) &&
// Only if no cooldown
roll_chance_i((*i)->GetAmount()))
// Only if roll
{
if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
pVictim->GetHealth() <= RemainingDamage && // Only if damage kill
!((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown
roll_chance_i(currentAbsorb)) // Only if roll
{
pVictim->CastSpell(pVictim,31231,true);
((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
// with health > 10% lost health until health==10%, in other case no losses
uint32 health10 = pVictim->GetMaxHealth()/10;
RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
}
preventDeathSpell = (*i)->GetSpellProto();
continue;
}
break;
@@ -1956,7 +1954,8 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
case SPELLFAMILY_PRIEST:
{
// Guardian Spirit
if (spellProto->Id==47788)
// Two implementation please check it
/*if (spellProto->Id==47788)
{
if (pVictim->GetHealth() <= RemainingDamage) // Killing Blow
{
@@ -1966,7 +1965,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
(*i)->SetAmount(0);
RemainingDamage=0;
}
continue;
continue;
}*/
if (spellProto->SpellIconID == 2873)
{
preventDeathSpell = (*i)->GetSpellProto();
preventDeathAmount = (*i)->GetAmount();
continue;
}
// Reflective Shield
@@ -2119,6 +2125,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
}
}
}
// Cast back reflect damage spell
if (reflectSpell)
pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true);
@@ -2230,6 +2237,41 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
// Ignore absorb - add reduced amount again to damage
RemainingDamage += auraAbsorbMod * TotalAbsorb / 100;
// Apply death prevention spells effects
if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
{
switch(preventDeathSpell->SpellFamilyName)
{
// Cheat Death
case SPELLFAMILY_ROGUE:
{
// Cheat Death
if (preventDeathSpell->SpellIconID == 2109)
{
pVictim->CastSpell(pVictim,31231,true);
((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
// with health > 10% lost health until health==10%, in other case no losses
uint32 health10 = pVictim->GetMaxHealth()/10;
RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
}
break;
}
// Guardian Spirit
case SPELLFAMILY_PRIEST:
{
// Guardian Spirit
if (preventDeathSpell->SpellIconID == 2873)
{
int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
RemainingDamage = 0;
}
break;
}
}
}
*absorb = damage - RemainingDamage - *resist;
if (*absorb)