Create new table character_stats for external tools(website,etc). This table use only when player logout. Original code by hunuza.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2010-04-14 13:29:56 +04:00
parent 8b6005666d
commit a6af93c3d6
7 changed files with 145 additions and 0 deletions
+49
View File
@@ -1042,6 +1042,55 @@ LOCK TABLES `character_spell_cooldown` WRITE;
/*!40000 ALTER TABLE `character_spell_cooldown` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `character_stats`
--
DROP TABLE IF EXISTS `character_stats`;
CREATE TABLE `character_stats` (
`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier, Low part',
`maxhealth` int(10) UNSIGNED NOT NULL default '0',
`maxpower1` int(10) UNSIGNED NOT NULL default '0',
`maxpower2` int(10) UNSIGNED NOT NULL default '0',
`maxpower3` int(10) UNSIGNED NOT NULL default '0',
`maxpower4` int(10) UNSIGNED NOT NULL default '0',
`maxpower5` int(10) UNSIGNED NOT NULL default '0',
`maxpower6` int(10) UNSIGNED NOT NULL default '0',
`maxpower7` int(10) UNSIGNED NOT NULL default '0',
`strength` int(10) UNSIGNED NOT NULL default '0',
`agility` int(10) UNSIGNED NOT NULL default '0',
`stamina` int(10) UNSIGNED NOT NULL default '0',
`intellect` int(10) UNSIGNED NOT NULL default '0',
`spirit` int(10) UNSIGNED NOT NULL default '0',
`armor` int(10) UNSIGNED NOT NULL default '0',
`resHoly` int(10) UNSIGNED NOT NULL default '0',
`resFire` int(10) UNSIGNED NOT NULL default '0',
`resNature` int(10) UNSIGNED NOT NULL default '0',
`resFrost` int(10) UNSIGNED NOT NULL default '0',
`resShadow` int(10) UNSIGNED NOT NULL default '0',
`resArcane` int(10) UNSIGNED NOT NULL default '0',
`blockPct` float UNSIGNED NOT NULL default '0',
`dodgePct` float UNSIGNED NOT NULL default '0',
`parryPct` float UNSIGNED NOT NULL default '0',
`critPct` float UNSIGNED NOT NULL default '0',
`rangedCritPct` float UNSIGNED NOT NULL default '0',
`spellCritPct` float UNSIGNED NOT NULL default '0',
`attackPower` int(10) UNSIGNED NOT NULL default '0',
`rangedAttackPower` int(10) UNSIGNED NOT NULL default '0',
`spellPower` int(10) UNSIGNED NOT NULL default '0',
PRIMARY KEY (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
--
-- Dumping data for table `character_stats`
--
LOCK TABLES `character_stats` WRITE;
/*!40000 ALTER TABLE `character_stats` DISABLE KEYS */;
/*!40000 ALTER TABLE `character_stats` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `character_talent`
--
@@ -0,0 +1,34 @@
DROP TABLE IF EXISTS `character_stats`;
CREATE TABLE `character_stats` (
`guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier, Low part',
`maxhealth` int(10) UNSIGNED NOT NULL default '0',
`maxpower1` int(10) UNSIGNED NOT NULL default '0',
`maxpower2` int(10) UNSIGNED NOT NULL default '0',
`maxpower3` int(10) UNSIGNED NOT NULL default '0',
`maxpower4` int(10) UNSIGNED NOT NULL default '0',
`maxpower5` int(10) UNSIGNED NOT NULL default '0',
`maxpower6` int(10) UNSIGNED NOT NULL default '0',
`maxpower7` int(10) UNSIGNED NOT NULL default '0',
`strength` int(10) UNSIGNED NOT NULL default '0',
`agility` int(10) UNSIGNED NOT NULL default '0',
`stamina` int(10) UNSIGNED NOT NULL default '0',
`intellect` int(10) UNSIGNED NOT NULL default '0',
`spirit` int(10) UNSIGNED NOT NULL default '0',
`armor` int(10) UNSIGNED NOT NULL default '0',
`resHoly` int(10) UNSIGNED NOT NULL default '0',
`resFire` int(10) UNSIGNED NOT NULL default '0',
`resNature` int(10) UNSIGNED NOT NULL default '0',
`resFrost` int(10) UNSIGNED NOT NULL default '0',
`resShadow` int(10) UNSIGNED NOT NULL default '0',
`resArcane` int(10) UNSIGNED NOT NULL default '0',
`blockPct` float UNSIGNED NOT NULL default '0',
`dodgePct` float UNSIGNED NOT NULL default '0',
`parryPct` float UNSIGNED NOT NULL default '0',
`critPct` float UNSIGNED NOT NULL default '0',
`rangedCritPct` float UNSIGNED NOT NULL default '0',
`spellCritPct` float UNSIGNED NOT NULL default '0',
`attackPower` int(10) UNSIGNED NOT NULL default '0',
`rangedAttackPower` int(10) UNSIGNED NOT NULL default '0',
`spellPower` int(10) UNSIGNED NOT NULL default '0',
PRIMARY KEY (`guid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
+39
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@@ -17448,6 +17448,11 @@ void Player::SaveToDB()
CharacterDatabase.CommitTransaction();
// check if stats should only be saved on logout
// save stats can be out of transaction
if (m_session->isLogingOut() || !sWorld.getConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
_SaveStats();
// save pet (hunter pet level and experience and all type pets health/mana).
if (Pet* pet = GetPet())
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
@@ -17789,6 +17794,40 @@ void Player::_SaveSpells()
}
}
// save player stats -- only for external usage
// real stats will be recalculated on player login
void Player::_SaveStats()
{
// check if stat saving is enabled and if char level is high enough
if (!sWorld.getConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || getLevel() < sWorld.getConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
return;
CharacterDatabase.PExecute("DELETE FROM character_stats WHERE guid = '%u'", GetGUIDLow());
std::ostringstream ss;
ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, "
"strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, "
"blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower) VALUES ("
<< GetGUIDLow() << ", "
<< GetMaxHealth() << ", ";
for (int i = 0; i < MAX_POWERS; ++i)
ss << GetMaxPower(Powers(i)) << ", ";
for (int i = 0; i < MAX_STATS; ++i)
ss << GetStat(Stats(i)) << ", ";
// armor + school resistances
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
ss << GetResistance(SpellSchools(i)) << ",";
ss << GetFloatValue(PLAYER_BLOCK_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_DODGE_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_PARRY_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_CRIT_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE) << ", "
<< GetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1) << ", "
<< GetUInt32Value(UNIT_FIELD_ATTACK_POWER) << ", "
<< GetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) << ", "
<< GetBaseSpellPowerBonus() << ")";
CharacterDatabase.Execute(ss.str().c_str());
}
void Player::outDebugValues() const
{
if (!sLog.IsOutDebug()) // optimize disabled debug output
+1
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@@ -2411,6 +2411,7 @@ class Player : public Unit, public GridObject<Player>
void _SaveBGData();
void _SaveGlyphs();
void _SaveTalents();
void _SaveStats();
void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
+8
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@@ -613,6 +613,14 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true);
m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS);
m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0);
m_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfig.GetBoolDefault("PlayerSave.Stats.SaveOnlyOnLogout", true);
m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = sConfig.GetIntDefault("PlayerSave.Stats.MinLevel", 0);
if (m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] > MAX_LEVEL)
{
sLog.outError("PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).",m_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
m_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0;
}
m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS);
if (m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
+2
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@@ -274,6 +274,8 @@ enum WorldConfigs
CONFIG_CLIENTCACHE_VERSION,
CONFIG_GUILD_EVENT_LOG_COUNT,
CONFIG_GUILD_BANK_EVENT_LOG_COUNT,
CONFIG_MIN_LEVEL_STAT_SAVE,
CONFIG_STATS_SAVE_ONLY_ON_LOGOUT,
CONFIG_VALUE_COUNT
};
+12
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@@ -145,6 +145,16 @@ EAIErrorLevel = 2
# Player save interval (in milliseconds)
# Default: 900000 (15 min)
#
# PlayerSave.Stats.MinLevel
# Minimum level for saving character stats for external usage in database
# Default: 0 (do not save character stats)
# 1+ (save stats for characters with level 1+)
#
# PlayerSave.Stats.SaveOnlyOnLogout
# Enable/Disable saving of character stats only on logout
# Default: 1 (only save on logout)
# 0 (save on every player save)
#
# vmap.enableLOS
# vmap.enableHeight
# Enable/Disable VMmap support for line of sight and height calculation
@@ -227,6 +237,8 @@ GridCleanUpDelay = 300000
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSaveInterval = 900000
PlayerSave.Stats.MinLevel = 0
PlayerSave.Stats.SaveOnlyOnLogout = 1
vmap.enableLOS = 0
vmap.enableHeight = 0
vmap.ignoreMapIds = "369"